Graphics: Move FramePipeline passes to separate classes
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@@ -16,7 +16,7 @@ namespace Nz
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class NAZARA_GRAPHICS_API Material : public Resource
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{
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public:
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Material();
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Material() = default;
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~Material() = default;
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inline void AddPass(std::size_t passIndex, std::shared_ptr<MaterialPass> pass);
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@@ -24,6 +24,8 @@ namespace Nz
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inline const std::shared_ptr<MaterialPass>& FindPass(const std::string& passName) const;
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template<typename F> void ForEachPass(F&& callback);
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inline const std::shared_ptr<MaterialPass>& GetPass(std::size_t passIndex) const;
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inline bool HasPass(std::size_t passIndex) const;
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