Graphics: Move FramePipeline passes to separate classes
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@@ -27,6 +27,16 @@ namespace Nz
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return GetPass(registry.GetPassIndex(passName));
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}
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template<typename F>
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void Material::ForEachPass(F&& callback)
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{
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for (std::size_t i = 0; i < m_passes.size(); ++i)
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{
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if (m_passes[i])
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callback(i, m_passes[i]);
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}
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}
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inline const std::shared_ptr<MaterialPass>& Material::GetPass(std::size_t passIndex) const
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{
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if (passIndex >= m_passes.size())
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