Graphics/Sprite: Add Origin parameter
Allows you to change center of translation/rotation/scale Former-commit-id: 6045c6f78ec81db54629883927a203e8c50bb561 [formerly 8ab1e1e5785a9be67b76364f62fe4b767dca341f] [formerly f17a5c8c4d5e5cef8dd4ee76734609a6651384e7 [formerly 4a932134b130d64deb88f018332f5414b1370435]] Former-commit-id: 8311f12a2e6a28bec5e22f5ca5ce7d3f551d52ba [formerly 412800a9b5afb15fb21f2428e2e9b3b9eb34c0ab] Former-commit-id: 80d03c5581adbe47ccbe33649787a5698774cdd3
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@@ -39,7 +39,9 @@ namespace Nz
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void Sprite::MakeBoundingVolume() const
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{
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m_boundingVolume.Set(Vector3f(0.f), m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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}
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/*!
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@@ -57,20 +59,22 @@ namespace Nz
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SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
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SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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