Graphics/Sprite: Add Origin parameter

Allows you to change center of translation/rotation/scale


Former-commit-id: 6045c6f78ec81db54629883927a203e8c50bb561 [formerly 8ab1e1e5785a9be67b76364f62fe4b767dca341f] [formerly f17a5c8c4d5e5cef8dd4ee76734609a6651384e7 [formerly 4a932134b130d64deb88f018332f5414b1370435]]
Former-commit-id: 8311f12a2e6a28bec5e22f5ca5ce7d3f551d52ba [formerly 412800a9b5afb15fb21f2428e2e9b3b9eb34c0ab]
Former-commit-id: 80d03c5581adbe47ccbe33649787a5698774cdd3
This commit is contained in:
Lynix 2016-08-31 20:53:27 +02:00
parent a55926a9d9
commit 5d13fa664b
3 changed files with 44 additions and 6 deletions

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@ -38,12 +38,14 @@ namespace Nz
inline const Color& GetColor() const; inline const Color& GetColor() const;
inline const MaterialRef& GetMaterial() const; inline const MaterialRef& GetMaterial() const;
inline const Vector3f& GetOrigin() const;
inline const Vector2f& GetSize() const; inline const Vector2f& GetSize() const;
inline const Rectf& GetTextureCoords() const; inline const Rectf& GetTextureCoords() const;
inline void SetColor(const Color& color); inline void SetColor(const Color& color);
inline void SetDefaultMaterial(); inline void SetDefaultMaterial();
inline void SetMaterial(MaterialRef material, bool resizeSprite = true); inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
inline void SetOrigin(const Vector3f& origin);
inline void SetSize(const Vector2f& size); inline void SetSize(const Vector2f& size);
inline void SetSize(float sizeX, float sizeY); inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(TextureRef texture, bool resizeSprite = true); inline void SetTexture(TextureRef texture, bool resizeSprite = true);
@ -67,6 +69,7 @@ namespace Nz
MaterialRef m_material; MaterialRef m_material;
Rectf m_textureCoords; Rectf m_textureCoords;
Vector2f m_size; Vector2f m_size;
Vector3f m_origin;
static SpriteLibrary::LibraryMap s_library; static SpriteLibrary::LibraryMap s_library;
}; };

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@ -14,6 +14,7 @@ namespace Nz
inline Sprite::Sprite() : inline Sprite::Sprite() :
m_color(Color::White), m_color(Color::White),
m_origin(Nz::Vector3f::Zero()),
m_textureCoords(0.f, 0.f, 1.f, 1.f), m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f) m_size(64.f, 64.f)
{ {
@ -77,12 +78,23 @@ namespace Nz
* \brief Gets the material of the sprite * \brief Gets the material of the sprite
* \return Current material * \return Current material
*/ */
inline const MaterialRef& Sprite::GetMaterial() const inline const MaterialRef& Sprite::GetMaterial() const
{ {
return m_material; return m_material;
} }
/*!
* \brief Gets the origin of the sprite
*
* \return Current material
*
* \see SetOrigin
*/
inline const Vector3f & Sprite::GetOrigin() const
{
return m_origin;
}
/*! /*!
* \brief Gets the size of the sprite * \brief Gets the size of the sprite
* \return Current size * \return Current size
@ -146,6 +158,24 @@ namespace Nz
} }
} }
/*!
* \brief Sets the origin of the sprite
*
* The origin is the center of translation/rotation/scaling of the sprite.
*
* \param origin New origin for the sprite
*
* \see GetOrigin
*/
inline void Sprite::SetOrigin(const Vector3f& origin)
{
m_origin = origin;
// On invalide la bounding box
InvalidateBoundingVolume();
InvalidateVertices();
}
/*! /*!
* \brief Sets the size of the sprite * \brief Sets the size of the sprite
* *
@ -277,3 +307,4 @@ namespace Nz
} }
#include <Nazara/Renderer/DebugOff.hpp> #include <Nazara/Renderer/DebugOff.hpp>
#include "Sprite.hpp"

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@ -39,7 +39,9 @@ namespace Nz
void Sprite::MakeBoundingVolume() const void Sprite::MakeBoundingVolume() const
{ {
m_boundingVolume.Set(Vector3f(0.f), m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down()); Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
} }
/*! /*!
@ -57,20 +59,22 @@ namespace Nz
SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV)); SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV)); SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f)); *posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right()); *posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down()); *posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = m_color; *colorPtr++ = m_color;
*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down()); *posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom); *texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
} }