Graphics/Sprite: Add Origin parameter
Allows you to change center of translation/rotation/scale Former-commit-id: 6045c6f78ec81db54629883927a203e8c50bb561 [formerly 8ab1e1e5785a9be67b76364f62fe4b767dca341f] [formerly f17a5c8c4d5e5cef8dd4ee76734609a6651384e7 [formerly 4a932134b130d64deb88f018332f5414b1370435]] Former-commit-id: 8311f12a2e6a28bec5e22f5ca5ce7d3f551d52ba [formerly 412800a9b5afb15fb21f2428e2e9b3b9eb34c0ab] Former-commit-id: 80d03c5581adbe47ccbe33649787a5698774cdd3
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@ -38,12 +38,14 @@ namespace Nz
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inline const Color& GetColor() const;
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inline const Color& GetColor() const;
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inline const MaterialRef& GetMaterial() const;
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inline const MaterialRef& GetMaterial() const;
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inline const Vector3f& GetOrigin() const;
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inline const Vector2f& GetSize() const;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTextureCoords() const;
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inline const Rectf& GetTextureCoords() const;
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inline void SetColor(const Color& color);
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inline void SetColor(const Color& color);
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inline void SetDefaultMaterial();
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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inline void SetOrigin(const Vector3f& origin);
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inline void SetSize(const Vector2f& size);
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inline void SetSize(const Vector2f& size);
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inline void SetSize(float sizeX, float sizeY);
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inline void SetSize(float sizeX, float sizeY);
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inline void SetTexture(TextureRef texture, bool resizeSprite = true);
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inline void SetTexture(TextureRef texture, bool resizeSprite = true);
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@ -67,6 +69,7 @@ namespace Nz
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MaterialRef m_material;
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MaterialRef m_material;
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Rectf m_textureCoords;
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Rectf m_textureCoords;
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Vector2f m_size;
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Vector2f m_size;
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Vector3f m_origin;
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static SpriteLibrary::LibraryMap s_library;
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static SpriteLibrary::LibraryMap s_library;
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};
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};
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@ -14,6 +14,7 @@ namespace Nz
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inline Sprite::Sprite() :
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inline Sprite::Sprite() :
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m_color(Color::White),
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m_color(Color::White),
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m_origin(Nz::Vector3f::Zero()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f)
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m_size(64.f, 64.f)
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{
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{
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@ -77,12 +78,23 @@ namespace Nz
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* \brief Gets the material of the sprite
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* \brief Gets the material of the sprite
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* \return Current material
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* \return Current material
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*/
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*/
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inline const MaterialRef& Sprite::GetMaterial() const
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inline const MaterialRef& Sprite::GetMaterial() const
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{
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{
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return m_material;
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return m_material;
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}
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}
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/*!
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* \brief Gets the origin of the sprite
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*
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* \return Current material
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*
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* \see SetOrigin
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*/
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inline const Vector3f & Sprite::GetOrigin() const
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{
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return m_origin;
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}
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/*!
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/*!
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* \brief Gets the size of the sprite
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* \brief Gets the size of the sprite
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* \return Current size
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* \return Current size
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@ -146,6 +158,24 @@ namespace Nz
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}
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}
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}
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}
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/*!
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* \brief Sets the origin of the sprite
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*
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* The origin is the center of translation/rotation/scaling of the sprite.
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*
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* \param origin New origin for the sprite
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*
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* \see GetOrigin
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*/
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inline void Sprite::SetOrigin(const Vector3f& origin)
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{
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m_origin = origin;
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// On invalide la bounding box
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InvalidateBoundingVolume();
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InvalidateVertices();
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}
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/*!
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/*!
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* \brief Sets the size of the sprite
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* \brief Sets the size of the sprite
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*
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*
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@ -277,3 +307,4 @@ namespace Nz
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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#include <Nazara/Renderer/DebugOff.hpp>
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#include "Sprite.hpp"
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@ -39,7 +39,9 @@ namespace Nz
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void Sprite::MakeBoundingVolume() const
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void Sprite::MakeBoundingVolume() const
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{
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{
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m_boundingVolume.Set(Vector3f(0.f), m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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m_boundingVolume.Set(-origin, m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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}
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}
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/*!
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/*!
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@ -57,20 +59,22 @@ namespace Nz
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SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
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SparsePtr<Vector3f> posPtr(&vertices[0].position, sizeof(VertexStruct_XYZ_Color_UV));
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SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
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SparsePtr<Vector2f> texCoordPtr(&vertices[0].uv, sizeof(VertexStruct_XYZ_Color_UV));
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(0.f));
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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}
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