Renderer: Add ShaderStage class
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@@ -33,6 +33,20 @@ namespace Nz
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RenderDeviceType_Max = RenderDeviceType_Unknown
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};
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enum class ShaderLanguage
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{
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GLSL,
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HLSL,
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MSL,
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SpirV
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};
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enum class ShaderStageType
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{
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Fragment,
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Vertex
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};
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}
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#endif // NAZARA_ENUMS_RENDERER_HPP
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