Renderer: Add ShaderStage class
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@@ -25,6 +25,7 @@ namespace Nz
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std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) override;
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std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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VulkanDevice& operator=(const VulkanDevice&) = delete;
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VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
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41
include/Nazara/VulkanRenderer/VulkanShaderStage.hpp
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41
include/Nazara/VulkanRenderer/VulkanShaderStage.hpp
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@@ -0,0 +1,41 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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#define NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderStageImpl.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderStageImpl
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{
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public:
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VulkanShaderStage() = default;
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VulkanShaderStage(const VulkanShaderStage&) = delete;
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VulkanShaderStage(VulkanShaderStage&&) noexcept = default;
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~VulkanShaderStage() = default;
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bool Create(const Vk::DeviceHandle& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
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inline const Vk::ShaderModule& GetHandle() const;
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VulkanShaderStage& operator=(const VulkanShaderStage&) = delete;
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VulkanShaderStage& operator=(VulkanShaderStage&&) noexcept = default;
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private:
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Vk::ShaderModule m_shaderModule;
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ShaderStageType m_stage;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanShaderStage.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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16
include/Nazara/VulkanRenderer/VulkanShaderStage.inl
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include/Nazara/VulkanRenderer/VulkanShaderStage.inl
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@@ -0,0 +1,16 @@
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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inline const Vk::ShaderModule& VulkanShaderStage::GetHandle() const
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{
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return m_shaderModule;
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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