Renderer: Add ShaderStage class

This commit is contained in:
Lynix
2020-02-29 23:28:21 +01:00
parent 798425ce10
commit 5d449095bf
13 changed files with 190 additions and 39 deletions

View File

@@ -3,9 +3,32 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
RenderDevice::~RenderDevice() = default;
std::shared_ptr<ShaderStageImpl> RenderDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath)
{
File file(sourcePath);
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
{
NazaraError("Failed to open \"" + sourcePath.generic_u8string() + '"');
return {};
}
std::size_t length = static_cast<std::size_t>(file.GetSize());
std::vector<Nz::UInt8> source(length);
if (file.Read(&source[0], length) != length)
{
NazaraError("Failed to read program file");
return {};
}
return InstantiateShaderStage(type, lang, source.data(), source.size());
}
}