Renderer: Add ShaderStage class
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@@ -4,6 +4,7 @@
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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@@ -19,4 +20,13 @@ namespace Nz
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{
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return std::make_unique<VulkanRenderPipeline>(shared_from_this(), std::move(pipelineInfo));
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}
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std::shared_ptr<ShaderStageImpl> VulkanDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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{
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auto stage = std::make_shared<VulkanShaderStage>();
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if (!stage->Create(shared_from_this(), type, lang, source, sourceSize))
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return {};
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return stage;
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}
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}
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