Perlin 2,3,4 optimisations + Simplex imp fixed + improved architecture

This commit is contained in:
Remi Beges
2012-06-05 22:00:09 +02:00
parent 4d975fa67e
commit 5d7f8acbc8
14 changed files with 307 additions and 317 deletions

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@@ -0,0 +1,61 @@
#include "ComplexNoiseBase.hpp"
#include <cmath>
NzComplexNoiseBase::NzComplexNoiseBase()
{
m_parametersModified = true;
m_lacunarity = 5.0f;
m_hurst = 1.2f;
m_octaves = 3.0f;
}
void NzComplexNoiseBase::SetLacunarity(float lacunarity)
{
if(lacunarity != m_lacunarity)
{
m_lacunarity = lacunarity;
m_parametersModified = true;
}
}
void NzComplexNoiseBase::SetHurstParameter(float h)
{
if(h != m_hurst)
{
m_hurst = h;
m_parametersModified = true;
}
}
void NzComplexNoiseBase::SetOctavesNumber(float octaves)
{
if(octaves != m_octaves && octaves < 30)
{
m_octaves = octaves;
m_parametersModified = true;
}
}
void NzComplexNoiseBase::RecomputeExponentArray()
{
if(m_parametersModified)
{
float frequency = 1.0;
m_sum = 0.f;
for (int i(0) ; i < m_octaves; ++i)
{
exponent_array[i] = std::pow( frequency, -m_hurst );
frequency *= m_lacunarity;
m_sum += exponent_array[i];
}
m_parametersModified = false;
}
}
NzComplexNoiseBase::~NzComplexNoiseBase()
{
//dtor
}

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@@ -1,9 +1,9 @@
// Copyright (C) 2012 AUTHORS
// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Noise/Noise.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Noise/Error.hpp>
#include <Nazara/Noise/Config.hpp>
#include <Nazara/Noise/Debug.hpp>

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@@ -41,7 +41,7 @@ void NzNoiseBase::ShufflePermutationTable()
int xchanger;
unsigned int ncase;
for(int j(0) ; j < 10 ; ++j)
for(int j(0) ; j < 20 ; ++j)
for (int i(0); i < 256 ; ++i)
{
ncase = this->GetUniformRandomValue() & 255;
@@ -56,10 +56,7 @@ void NzNoiseBase::ShufflePermutationTable()
int NzNoiseBase::fastfloor(float n)
{
if(n >= 0)
return static_cast<int>(n);
else
return static_cast<int>(n-1);
return (n >= 0) ? static_cast<int>(n) : static_cast<int>(n-1);
}
int NzNoiseBase::JenkinsHash(int a, int b, int c)

View File

@@ -35,8 +35,7 @@ NzNoiseMachine::NzNoiseMachine(int seed)
for(int j(0) ; j < 4 ; ++j)
lookupTable4D[i][j] = lookupTemp4D[i][j];
float unit = 1.0/sqrt(2);
float grad2Temp[][2] = {{unit,unit},{-unit,unit},{unit,-unit},{-unit,-unit},
float grad2Temp[][2] = {{1,1},{-1,1},{1,-1},{-1,-1},
{1,0},{-1,0},{0,1},{0,-1}};
for(int i(0) ; i < 8 ; ++i)
@@ -69,28 +68,17 @@ NzNoiseMachine::NzNoiseMachine(int seed)
for(int i(0) ; i < 32 ; ++i)
for(int j(0) ; j < 4 ; ++j)
gradient4[i][j] = grad4Temp[i][j];
m_lacunarity = 2.5f;
m_octaves = 3.0f;
m_hurst = 1.1f;
m_parametersModified = true;
}
NzNoiseMachine::~NzNoiseMachine()
{
}
//------------------------------ PERLIN ------------------------------
float NzNoiseMachine::Get2DPerlinNoiseValue(float x, float y, float res)
{
nx = x/res;
ny = y/res;
x /= res;
y /= res;
x0 = static_cast<int>(nx);
y0 = static_cast<int>(ny);
x0 = fastfloor(x);
y0 = fastfloor(y);
ii = x0 & 255;
jj = y0 & 255;
@@ -100,42 +88,37 @@ float NzNoiseMachine::Get2DPerlinNoiseValue(float x, float y, float res)
gi2 = perm[ii + perm[jj + 1]] & 7;
gi3 = perm[ii + 1 + perm[jj + 1]] & 7;
temp.x = nx-x0;
temp.y = ny-y0;
temp.x = x-x0;
temp.y = y-y0;
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
s[0] = gradient2[gi0][0]*temp.x + gradient2[gi0][1]*temp.y;
temp.x = nx-(x0+1);
temp.y = ny-y0;
temp.x = x-(x0+1);
t[0] = gradient2[gi1][0]*temp.x + gradient2[gi1][1]*temp.y;
temp.x = nx-x0;
temp.y = ny-(y0+1);
u[0] = gradient2[gi2][0]*temp.x + gradient2[gi2][1]*temp.y;
temp.x = nx-(x0+1);
temp.y = ny-(y0+1);
temp.y = y-(y0+1);
v[0] = gradient2[gi3][0]*temp.x + gradient2[gi3][1]*temp.y;
tmp = nx-x0;
Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
temp.x = x-x0;
u[0] = gradient2[gi2][0]*temp.x + gradient2[gi2][1]*temp.y;
Li1 = s[0] + Cx*(t[0]-s[0]);
Li2 = u[0] + Cx*(v[0]-u[0]);
tmp = ny - y0;
Cy = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
return Li1 + Cy*(Li2-Li1);
}
float NzNoiseMachine::Get3DPerlinNoiseValue(float x, float y, float z, float res)
{
nx = x/res;
ny = y/res;
nz = z/res;
x /= res;
y /= res;
z /= res;
x0 = static_cast<int>(nx);
y0 = static_cast<int>(ny);
z0 = static_cast<int>(nz);
x0 = static_cast<int>(x);
y0 = static_cast<int>(y);
z0 = static_cast<int>(z);
ii = x0 & 255;
jj = y0 & 255;
@@ -151,41 +134,38 @@ float NzNoiseMachine::Get3DPerlinNoiseValue(float x, float y, float z, float res
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1]]] % 16;
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] % 16;
temp.x = nx-x0;
temp.y = ny-y0;
temp.z = nz-z0;
temp.x = x-x0;
temp.y = y-y0;
temp.z = z-z0;
s[0] = gradient3[gi0][0]*temp.x + gradient3[gi0][1]*temp.y + gradient3[gi0][2]*temp.z;
temp.x = nx-(x0+1);
temp.y = ny-y0;
temp.x = x-(x0+1);
t[0] = gradient3[gi1][0]*temp.x + gradient3[gi1][1]*temp.y + gradient3[gi1][2]*temp.z;
temp.x = nx-x0;
temp.y = ny-(y0+1);
temp.x = x-x0;
temp.y = y-(y0+1);
u[0] = gradient3[gi2][0]*temp.x + gradient3[gi2][1]*temp.y + gradient3[gi2][2]*temp.z;
temp.x = nx-(x0+1);
temp.y = ny-(y0+1);
temp.x = x-(x0+1);
v[0] = gradient3[gi3][0]*temp.x + gradient3[gi3][1]*temp.y + gradient3[gi3][2]*temp.z;
temp.x = nx-x0;
temp.y = ny-y0;
temp.z = nz-(z0+1);
temp.x = x-x0;
temp.y = y-y0;
temp.z = z-(z0+1);
s[1] = gradient3[gi4][0]*temp.x + gradient3[gi4][1]*temp.y + gradient3[gi4][2]*temp.z;
temp.x = nx-(x0+1);
temp.y = ny-y0;
temp.x = x-(x0+1);
t[1] = gradient3[gi5][0]*temp.x + gradient3[gi5][1]*temp.y + gradient3[gi5][2]*temp.z;
temp.x = nx-x0;
temp.y = ny-(y0+1);
temp.x = x-x0;
temp.y = y-(y0+1);
u[1] = gradient3[gi6][0]*temp.x + gradient3[gi6][1]*temp.y + gradient3[gi6][2]*temp.z;
temp.x = nx-(x0+1);
temp.y = ny-(y0+1);
temp.x = x-(x0+1);
temp.y = y-(y0+1);
v[1] = gradient3[gi7][0]*temp.x + gradient3[gi7][1]*temp.y + gradient3[gi7][2]*temp.z;
tmp = nx-x0;
tmp = x-x0;
Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
Li1 = s[0] + Cx*(t[0]-s[0]);
@@ -193,13 +173,13 @@ float NzNoiseMachine::Get3DPerlinNoiseValue(float x, float y, float z, float res
Li3 = s[1] + Cx*(t[1]-s[1]);
Li4 = u[1] + Cx*(v[1]-u[1]);
tmp = ny-y0;
tmp = y-y0;
Cy = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
Li5 = Li1 + Cy*(Li2-Li1);
Li6 = Li3 + Cy*(Li4-Li3);
tmp = nz-z0;
tmp = z-z0;
Cz = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
return Li5 + Cz*(Li6-Li5);
@@ -207,15 +187,15 @@ float NzNoiseMachine::Get3DPerlinNoiseValue(float x, float y, float z, float res
float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w, float res)
{
nx = x/res;
ny = y/res;
nz = z/res;
nw = w/res;
x /= res;
y /= res;
z /= res;
w /= res;
x0 = static_cast<int>(nx);
y0 = static_cast<int>(ny);
z0 = static_cast<int>(nz);
w0 = static_cast<int>(nw);
x0 = static_cast<int>(x);
y0 = static_cast<int>(y);
z0 = static_cast<int>(z);
w0 = static_cast<int>(w);
ii = x0 & 255;
jj = y0 & 255;
@@ -242,77 +222,69 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
temp.x = nx-x0;
temp.y = ny-y0;
temp.z = nz-z0;
temp.w = nw-w0;
temp.x = x-x0;
temp.y = y-y0;
temp.z = z-z0;
temp.w = w-w0;
s[0] = gradient4[gi0][0]*temp.x + gradient4[gi0][1]*temp.y + gradient4[gi0][2]*temp.z + gradient4[gi0][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-y0;
temp.x = x-(x0+1);
t[0] = gradient4[gi1][0]*temp.x + gradient4[gi1][1]*temp.y + gradient4[gi1][2]*temp.z + gradient4[gi1][3]*temp.w;
temp.x = nx-x0;
temp.y = ny-(y0+1);
temp.x = x-x0;
temp.y = y-(y0+1);
u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-(y0+1);
temp.x = x-(x0+1);
v[0] = gradient4[gi3][0]*temp.x + gradient4[gi3][1]*temp.y + gradient4[gi3][2]*temp.z + gradient4[gi3][3]*temp.w;
temp.x = nx-x0;
temp.y = ny-y0;
temp.z = nz-(z0+1);
temp.x = x-x0;
temp.y = y-y0;
temp.z = z-(z0+1);
s[1] = gradient4[gi4][0]*temp.x + gradient4[gi4][1]*temp.y + gradient4[gi4][2]*temp.z + gradient4[gi4][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-y0;
temp.x = x-(x0+1);
t[1] = gradient4[gi5][0]*temp.x + gradient4[gi5][1]*temp.y + gradient4[gi5][2]*temp.z + gradient4[gi5][3]*temp.w;
temp.x = nx-x0;
temp.y = ny-(y0+1);
temp.x = x-x0;
temp.y = y-(y0+1);
u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-(y0+1);
temp.x = x-(x0+1);
v[1] = gradient4[gi7][0]*temp.x + gradient4[gi7][1]*temp.y + gradient4[gi7][2]*temp.z + gradient4[gi7][3]*temp.w;
temp.x = nx-x0;
temp.y = ny-y0;
temp.z = nz-z0;
temp.w = nw-(w0+1);
temp.x = x-x0;
temp.y = y-y0;
temp.z = z-z0;
temp.w = w-(w0+1);
s[2] = gradient4[gi8][0]*temp.x + gradient4[gi8][1]*temp.y + gradient4[gi8][2]*temp.z + gradient4[gi8][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-y0;
temp.x = x-(x0+1);
t[2] = gradient4[gi9][0]*temp.x + gradient4[gi9][1]*temp.y + gradient4[gi9][2]*temp.z + gradient4[gi9][3]*temp.w;
temp.x = nx-x0;
temp.y = ny-(y0+1);
temp.x = x-x0;
temp.y = y-(y0+1);
u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-(y0+1);
temp.x = x-(x0+1);
v[2] = gradient4[gi11][0]*temp.x + gradient4[gi11][1]*temp.y + gradient4[gi11][2]*temp.z + gradient4[gi11][3]*temp.w;
temp.x = nx-x0;
temp.y = ny-y0;
temp.z = nz-(z0+1);
temp.x = x-x0;
temp.y = y-y0;
temp.z = z-(z0+1);
s[3] = gradient4[gi12][0]*temp.x + gradient4[gi12][1]*temp.y + gradient4[gi12][2]*temp.z + gradient4[gi12][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-y0;
temp.x = x-(x0+1);
t[3] = gradient4[gi13][0]*temp.x + gradient4[gi13][1]*temp.y + gradient4[gi13][2]*temp.z + gradient4[gi13][3]*temp.w;
temp.x = nx-x0;
temp.y = ny-(y0+1);
temp.x = x-x0;
temp.y = y-(y0+1);
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
temp.x = nx-(x0+1);
temp.y = ny-(y0+1);
temp.x = x-(x0+1);
v[3] = gradient4[gi15][0]*temp.x + gradient4[gi15][1]*temp.y + gradient4[gi15][2]*temp.z + gradient4[gi15][3]*temp.w;
tmp = nx-x0;
tmp = x-x0;
Cx = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
Li1 = s[0] + Cx*(t[0]-s[0]);
@@ -324,7 +296,7 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
Li7 = s[3] + Cx*(t[3]-s[3]);
Li8 = u[3] + Cx*(v[3]-u[3]);
tmp = ny-y0;
tmp = y-y0;
Cy = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
Li9 = Li1 + Cy*(Li2-Li1);
@@ -332,13 +304,13 @@ float NzNoiseMachine::Get4DPerlinNoiseValue(float x, float y, float z, float w,
Li11 = Li5 + Cy*(Li6-Li5);
Li12 = Li7 + Cy*(Li8-Li7);
tmp = nz-z0;
tmp = z-z0;
Cz = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
Li13 = Li9 + Cz*(Li10-Li9);
Li14 = Li11 + Cz*(Li12-Li11);
tmp = nw-w0;
tmp = w-w0;
Cw = tmp * tmp * tmp * (tmp * (tmp * 6 - 15) + 10);
return Li13 + Cw*(Li14-Li13);
@@ -351,17 +323,16 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float res)
x /= res;
y /= res;
skewedCubeOrigin.x = fastfloor(x + (x + y) * SkewCoeff2D);
skewedCubeOrigin.y = fastfloor(y + (x + y) * SkewCoeff2D);
Origin.x = fastfloor(x + (x + y) * SkewCoeff2D);
Origin.y = fastfloor(y + (x + y) * SkewCoeff2D);
unskewedCubeOrigin.x = skewedCubeOrigin.x - (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
unskewedCubeOrigin.y = skewedCubeOrigin.y - (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
A.x = Origin.x - (Origin.x + Origin.y) * UnskewCoeff2D;
A.y = Origin.y - (Origin.x + Origin.y) * UnskewCoeff2D;
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
IsoOriginDist.x = x - A.x;
IsoOriginDist.y = y - A.y;
if(IsoOriginDist.x > IsoOriginDist.y)
if(unskewedDistToOrigin.x > unskewedDistToOrigin.y)
{
off1.x = 1;
off1.y = 0;
@@ -372,8 +343,9 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float res)
off1.y = 1;
}
d1.x = A.x - x;
d1.y = A.y - y;
d1.x = unskewedCubeOrigin.x - x;
d1.y = unskewedCubeOrigin.y - y;
d2.x = d1.x + off1.x - UnskewCoeff2D;
d2.y = d1.y + off1.y - UnskewCoeff2D;
@@ -381,33 +353,33 @@ float NzNoiseMachine::Get2DSimplexNoiseValue(float x, float y, float res)
d3.x = d1.x + 1.0 - 2 * UnskewCoeff2D;
d3.y = d1.y + 1.0 - 2 * UnskewCoeff2D;
ii = Origin.x & 255;
jj = Origin.y & 255;
ii = skewedCubeOrigin.x & 255;
jj = skewedCubeOrigin.y & 255;
gi0 = perm[ii + perm[jj]] % 8;
gi1 = perm[ii + off1.x + perm[jj + off1.y]] % 8;
gi2 = perm[ii + 1 + perm[jj + 1]] % 8;
n1 = gradient2[gi0][0] * d1.x + gradient2[gi0][1] * d1.y;
n2 = gradient2[gi1][0] * d2.x + gradient2[gi1][1] * d2.y;
n3 = gradient2[gi2][0] * d3.x + gradient2[gi2][1] * d3.y;
gi0 = perm[ii + perm[jj]] & 7;
gi1 = perm[ii + off1.x + perm[jj + off1.y]] & 7;
gi2 = perm[ii + 1 + perm[jj + 1]] & 7;
c1 = 0.5 - d1.x * d1.x - d1.y * d1.y;
c2 = 0.5 - d2.x * d2.x - d2.y * d2.y;
c3 = 0.5 - d3.x * d3.x - d3.y * d3.y;
if(c1 < 0)
c1 = 0;
n1 = 0;
else
n1 = c1*c1*c1*c1*(gradient2[gi0][0] * d1.x + gradient2[gi0][1] * d1.y);
if(c2 < 0)
c2 = 0;
n2 = 0;
else
n2 = c2*c2*c2*c2*(gradient2[gi1][0] * d2.x + gradient2[gi1][1] * d2.y);
if(c3 < 0)
c3 = 0;
n3 = 0;
else
n3 = c3*c3*c3*c3*(gradient2[gi2][0] * d3.x + gradient2[gi2][1] * d3.y);
n1 = c1*c1*c1*n1;
n2 = c2*c2*c2*n2;
n3 = c3*c3*c3*n3;
return (n1+n2+n3)*23.2;
return (n1+n2+n3)*70;
}
float NzNoiseMachine::Get3DSimplexNoiseValue(float x, float y, float z, float res)
@@ -688,51 +660,6 @@ float NzNoiseMachine::Get4DCellNoiseValue(float x, float y, float z, float w, fl
return 0;
}
void NzNoiseMachine::SetLacunarity(float lacunarity)
{
if(lacunarity != m_lacunarity)
{
m_lacunarity = lacunarity;
m_parametersModified = true;
}
}
void NzNoiseMachine::SetHurstParameter(float h)
{
if(h != m_hurst)
{
m_hurst = h;
m_parametersModified = true;
}
}
void NzNoiseMachine::SetOctavesNumber(float octaves)
{
if(octaves != m_octaves && octaves < 30)
{
m_octaves = octaves;
m_parametersModified = true;
}
}
void NzNoiseMachine::RecomputeExponentArray()
{
if(m_parametersModified)
{
float frequency = 1.0;
m_sum = 0.f;
for (int i(0) ; i < m_octaves; ++i)
{
exponent_array[i] = pow( frequency, -m_hurst );
frequency *= m_lacunarity;
m_sum += exponent_array[i];
}
m_parametersModified = false;
}
}
//------------------------------ FBM ------------------------------
float NzNoiseMachine::Get2DFBMNoiseValue(float x, float y, float res)