Added OpenGL-like Vector constructors
Former-commit-id: 302389b6a915d66a0a0fb4cc9a748ed5266ae98c
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@@ -8,18 +8,23 @@
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#define NAZARA_VECTOR3_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector2.hpp>
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template<typename T> class NzVector3
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template<typename T> class NzVector2;
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template<typename T> class NzVector4;
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template<typename T>
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class NzVector3
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{
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public:
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NzVector3() = default;
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NzVector3(T X, T Y, T Z);
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NzVector3(T X, const NzVector2<T>& vec);
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explicit NzVector3(T scale);
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NzVector3(const T vec[3]);
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NzVector3(const NzVector2<T>& vec, T Z = 0.0);
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template<typename U> explicit NzVector3(const NzVector3<U>& vec);
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NzVector3(const NzVector3& vec) = default;
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explicit NzVector3(const NzVector4<T>& vec);
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~NzVector3() = default;
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T AbsDotProduct(const NzVector3& vec) const;
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@@ -56,11 +61,13 @@ template<typename T> class NzVector3
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NzVector3& Normalize(T* length = nullptr);
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NzVector3& Set(T X, T Y, T Z);
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NzVector3& Set(T X, const NzVector2<T>& vec);
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NzVector3& Set(T scale);
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NzVector3& Set(const T vec[3]);
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NzVector3& Set(const NzVector2<T>& vec, T Z = 0.0);
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NzVector3& Set(const NzVector3<T>& vec);
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template<typename U> NzVector3& Set(const NzVector3<U>& vec);
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NzVector3& Set(const NzVector4<T>& vec);
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T SquaredDistance(const NzVector3& vec) const;
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