Added OpenGL-like Vector constructors
Former-commit-id: 302389b6a915d66a0a0fb4cc9a748ed5266ae98c
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@@ -17,6 +17,12 @@ NzVector3<T>::NzVector3(T X, T Y, T Z)
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Set(X, Y, Z);
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}
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template<typename T>
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NzVector3<T>::NzVector3(T X, const NzVector2<T>& vec)
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{
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Set(X, vec);
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}
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template<typename T>
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NzVector3<T>::NzVector3(T scale)
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{
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@@ -42,6 +48,12 @@ NzVector3<T>::NzVector3(const NzVector3<U>& vec)
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Set(vec);
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}
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template<typename T>
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NzVector3<T>::NzVector3(const NzVector4<T>& vec)
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{
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Set(vec);
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}
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template<typename T>
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T NzVector3<T>::AbsDotProduct(const NzVector3& vec) const
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{
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@@ -255,6 +267,16 @@ NzVector3<T>& NzVector3<T>::Set(T X, T Y, T Z)
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return *this;
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}
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template<typename T>
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NzVector3<T>& NzVector3<T>::Set(T X, const NzVector2<T>& vec)
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{
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x = X;
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y = vec.x;
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z = vec.y;
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return *this;
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}
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template<typename T>
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NzVector3<T>& NzVector3<T>::Set(T scale)
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{
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@@ -302,6 +324,16 @@ NzVector3<T>& NzVector3<T>::Set(const NzVector3<U>& vec)
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return *this;
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}
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template<typename T>
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NzVector3<T>& NzVector3<T>::Set(const NzVector4<T>& vec)
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{
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x = vec.x;
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y = vec.y;
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z = vec.z;
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return *this;
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}
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template<typename T>
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T NzVector3<T>::SquaredDistance(const NzVector3& vec) const
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{
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