Added OpenGL-like Vector constructors
Former-commit-id: 302389b6a915d66a0a0fb4cc9a748ed5266ae98c
This commit is contained in:
@@ -8,16 +8,23 @@
|
||||
#define NAZARA_VECTOR4_HPP
|
||||
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
|
||||
template<typename T> class NzVector4
|
||||
template<typename T> class NzVector2;
|
||||
template<typename T> class NzVector3;
|
||||
|
||||
template<typename T>
|
||||
class NzVector4
|
||||
{
|
||||
public:
|
||||
NzVector4() = default;
|
||||
NzVector4(T X, T Y, T Z, T W = 1.0);
|
||||
NzVector4(T X, T Y, const NzVector2<T>& vec);
|
||||
NzVector4(T X, const NzVector2<T>& vec, T W);
|
||||
NzVector4(T X, const NzVector3<T>& vec);
|
||||
explicit NzVector4(T scale);
|
||||
NzVector4(const T vec[4]);
|
||||
NzVector4(const NzVector3<T>& vec, T W = 1.0);
|
||||
NzVector4(const NzVector2<T>& vec, T Z = 0.0, T W = 1.0);
|
||||
NzVector4(const NzVector3<T>& vec, T W = 0.0);
|
||||
template<typename U> explicit NzVector4(const NzVector4<U>& vec);
|
||||
NzVector4(const NzVector4& vec) = default;
|
||||
~NzVector4() = default;
|
||||
@@ -39,8 +46,12 @@ template<typename T> class NzVector4
|
||||
NzVector4& Normalize(T* length = nullptr);
|
||||
|
||||
NzVector4& Set(T X, T Y, T Z, T W = 1.0);
|
||||
NzVector4& Set(T X, T Y, const NzVector2<T>& vec);
|
||||
NzVector4& Set(T X, const NzVector2<T>& vec, T W);
|
||||
NzVector4& Set(T X, const NzVector3<T>& vec);
|
||||
NzVector4& Set(T scale);
|
||||
NzVector4& Set(const T vec[4]);
|
||||
NzVector4& Set(const NzVector2<T>& vec, T Z = 0.0, T W = 1.0);
|
||||
NzVector4& Set(const NzVector3<T>& vec, T W = 1.0);
|
||||
NzVector4& Set(const NzVector4<T>& vec);
|
||||
template<typename U> NzVector4& Set(const NzVector4<U>& vec);
|
||||
|
||||
Reference in New Issue
Block a user