Physics2D: Add NearestBodyQuery

This commit is contained in:
Jérôme Leclercq
2017-03-01 17:40:12 +01:00
parent f22dd81d35
commit 5ebf125474
6 changed files with 101 additions and 4 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_PHYSWORLD2D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <memory>
@@ -29,6 +30,7 @@ namespace Nz
public:
struct Callback;
struct NearestQueryResult;
PhysWorld2D();
PhysWorld2D(const PhysWorld2D&) = delete;
@@ -39,6 +41,8 @@ namespace Nz
cpSpace* GetHandle() const;
float GetStepSize() const;
bool NearestBodyQuery(const Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, NearestQueryResult* result);
void RegisterCallbacks(unsigned int collisionId, const Callback& callbacks);
void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, const Callback& callbacks);
@@ -59,6 +63,17 @@ namespace Nz
void* userdata;
};
struct NearestQueryResult
{
Nz::RigidBody2D* nearestBody;
Nz::Vector2f closestPoint;
Nz::Vector2f fraction;
float distance;
};
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/);
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/);
private:
void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);