Physics3D: Use pool for rigid bodies (+ sort them to improve cache)
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committed by
Jérôme Leclercq
parent
899739cdce
commit
5ee25e9621
@@ -78,7 +78,8 @@ namespace Nz
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private:
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std::shared_ptr<Collider3D> m_geom;
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std::unique_ptr<btRigidBody> m_body;
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std::size_t m_bodyPoolIndex;
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btRigidBody* m_body;
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PhysWorld3D* m_world;
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};
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}
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