Renderer/CommandBuffer: Add support for InsertDebugLabel
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@@ -78,6 +78,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLch
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cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
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cb(glCreateShader, PFNGLCREATESHADERPROC) \
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cb(glCullFace, PFNGLCULLFACEPROC) \
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cb(glDebugMessageInsert, PFNGLDEBUGMESSAGEINSERTPROC) \
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cb(glDeleteBuffers, PFNGLDELETEBUFFERSPROC) \
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cb(glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \
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cb(glDeleteProgram, PFNGLDELETEPROGRAMPROC) \
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