SDK/Entity: Add entity cloning
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@ -34,6 +34,8 @@ namespace Ndk
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BaseComponent& AddComponent(std::unique_ptr<BaseComponent>&& component);
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BaseComponent& AddComponent(std::unique_ptr<BaseComponent>&& component);
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template<typename ComponentType, typename... Args> ComponentType& AddComponent(Args&&... args);
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template<typename ComponentType, typename... Args> ComponentType& AddComponent(Args&&... args);
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const EntityHandle& Clone() const;
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inline void Enable(bool enable);
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inline void Enable(bool enable);
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inline BaseComponent& GetComponent(ComponentIndex index);
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inline BaseComponent& GetComponent(ComponentIndex index);
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@ -44,6 +44,8 @@ namespace Ndk
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void Clear() noexcept;
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void Clear() noexcept;
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const EntityHandle& CloneEntity(EntityId id);
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const EntityHandle& GetEntity(EntityId id);
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const EntityHandle& GetEntity(EntityId id);
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inline const EntityList& GetEntities();
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inline const EntityList& GetEntities();
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inline BaseSystem& GetSystem(SystemIndex index);
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inline BaseSystem& GetSystem(SystemIndex index);
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@ -61,6 +61,14 @@ namespace Ndk
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return component;
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return component;
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}
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}
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const EntityHandle& Entity::Clone() const
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{
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///DOC: The clone is enabled by default, even if the original entity is disabled
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NazaraAssert(IsValid(), "Invalid entity");
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return m_world->CloneEntity(m_id);
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}
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void Entity::Kill()
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void Entity::Kill()
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{
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{
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m_world->KillEntity(this);
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m_world->KillEntity(this);
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@ -4,6 +4,7 @@
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#include <NDK/World.hpp>
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#include <NDK/World.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <NDK/BaseComponent.hpp>
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#include <NDK/Systems/PhysicsSystem.hpp>
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#include <NDK/Systems/PhysicsSystem.hpp>
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#include <NDK/Systems/VelocitySystem.hpp>
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#include <NDK/Systems/VelocitySystem.hpp>
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@ -74,6 +75,27 @@ namespace Ndk
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m_killedEntities.Clear();
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m_killedEntities.Clear();
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}
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}
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const EntityHandle& World::CloneEntity(EntityId id)
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{
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EntityHandle original = GetEntity(id);
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if (!original)
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{
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NazaraError("Invalid entity ID");
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return EntityHandle::InvalidHandle;
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}
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EntityHandle clone = CreateEntity();
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const Nz::Bitset<>& componentBits = original->GetComponentBits();
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for (std::size_t i = componentBits.FindFirst(); i != componentBits.npos; i = componentBits.FindNext(i))
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{
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std::unique_ptr<BaseComponent> component(original->GetComponent(ComponentIndex(i)).Clone());
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clone->AddComponent(std::move(component));
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}
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return GetEntity(clone->GetId());
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}
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void World::KillEntity(Entity* entity)
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void World::KillEntity(Entity* entity)
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{
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{
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///DOC: Ignoré si l'entité est invalide
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///DOC: Ignoré si l'entité est invalide
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