Lua/LuaClass: Don't remove instance from the Lua stack
The instance Lua entry now remains as the first index, shifting all the parameters indexes by 1
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@@ -209,6 +209,24 @@ namespace Nz
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return LuaImplReplyVal(instance, val, TypeTag<T>());
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}
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template<typename T>
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std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaInstance& instance, T val, TypeTag<T&>)
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{
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return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
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}
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template<typename T>
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std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaInstance& instance, T val, TypeTag<const T&>)
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{
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return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
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}
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template<typename T>
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int LuaImplReplyVal(const LuaInstance& instance, T&& val, TypeTag<T&&>)
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{
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return LuaImplReplyVal(instance, std::forward<T>(val), TypeTag<T>());
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, std::string&& val, TypeTag<std::string>)
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{
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instance.PushString(val.c_str(), val.size());
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@@ -375,7 +393,7 @@ namespace Nz
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void ProcessArgs(const LuaInstance& instance) const
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{
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m_index = 1;
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m_index = 2; //< 1 being the instance
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ProcessArgs<0, Args...>(instance);
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}
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