OpenGL: Implement UploadPool
This commit is contained in:
parent
eba0571f03
commit
6073d8f592
|
|
@ -35,10 +35,12 @@ namespace Nz
|
||||||
private:
|
private:
|
||||||
struct Block
|
struct Block
|
||||||
{
|
{
|
||||||
//< TODO
|
std::vector<UInt8> memory;
|
||||||
UInt64 freeOffset;
|
UInt64 freeOffset = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
std::vector<Block> m_blocks;
|
||||||
|
std::vector<Allocation> m_allocations;
|
||||||
UInt64 m_blockSize;
|
UInt64 m_blockSize;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -11,23 +11,56 @@ namespace Nz
|
||||||
{
|
{
|
||||||
auto OpenGLUploadPool::Allocate(UInt64 size) -> Allocation&
|
auto OpenGLUploadPool::Allocate(UInt64 size) -> Allocation&
|
||||||
{
|
{
|
||||||
/*const auto& deviceProperties = m_device.GetPhysicalDeviceInfo().properties;
|
return Allocate(size, 1); //< Alignment doesn't matter
|
||||||
UInt64 preferredAlignement = deviceProperties.limits.optimalBufferCopyOffsetAlignment;*/
|
|
||||||
|
|
||||||
return Allocate(size, 0); //< FIXME
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto OpenGLUploadPool::Allocate(UInt64 size, UInt64 alignment) -> Allocation&
|
auto OpenGLUploadPool::Allocate(UInt64 size, UInt64 /*alignment*/) -> Allocation&
|
||||||
{
|
{
|
||||||
assert(size <= m_blockSize);
|
assert(size <= m_blockSize);
|
||||||
|
|
||||||
static Allocation dummy;
|
// Try to minimize lost space
|
||||||
return dummy;
|
struct
|
||||||
|
{
|
||||||
|
Block* block = nullptr;
|
||||||
|
UInt64 offset = 0;
|
||||||
|
} bestBlock;
|
||||||
|
|
||||||
|
for (Block& block : m_blocks)
|
||||||
|
{
|
||||||
|
UInt64 alignedOffset = block.freeOffset;
|
||||||
|
if (block.freeOffset + size > m_blockSize)
|
||||||
|
continue; //< Not enough space
|
||||||
|
|
||||||
|
if (!bestBlock.block)
|
||||||
|
{
|
||||||
|
bestBlock.block = █
|
||||||
|
bestBlock.offset = block.freeOffset;
|
||||||
|
break; //< Since we have no alignment constraint, the first block is good
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// No block found, allocate a new one
|
||||||
|
if (!bestBlock.block)
|
||||||
|
{
|
||||||
|
Block newBlock;
|
||||||
|
newBlock.memory.resize(m_blockSize);
|
||||||
|
|
||||||
|
bestBlock.block = &m_blocks.emplace_back(std::move(newBlock));
|
||||||
|
bestBlock.offset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Allocation& allocationData = m_allocations.emplace_back();
|
||||||
|
allocationData.mappedPtr = static_cast<UInt8*>(bestBlock.block->memory.data()) + bestBlock.offset;
|
||||||
|
allocationData.size = size;
|
||||||
|
|
||||||
|
return allocationData;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLUploadPool::Reset()
|
void OpenGLUploadPool::Reset()
|
||||||
{
|
{
|
||||||
/*for (Block& block : m_blocks)
|
for (Block& block : m_blocks)
|
||||||
block.freeOffset = 0;*/
|
block.freeOffset = 0;
|
||||||
|
|
||||||
|
m_allocations.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue