Graphics/Backgrounds: Update backgrounds to new coding-style

Former-commit-id: 9f96b93706fd8417d6262392f0ce9ab9ca1985c3
This commit is contained in:
Lynix
2015-06-23 23:35:11 +02:00
parent 0ec0e02a5f
commit 6092b0692b
10 changed files with 253 additions and 248 deletions

View File

@@ -12,18 +12,24 @@
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Renderer/Texture.hpp>
class NzTextureBackground;
using NzTextureBackgroundConstRef = NzObjectRef<const NzTextureBackground>;
using NzTextureBackgroundRef = NzObjectRef<NzTextureBackground>;
class NAZARA_GRAPHICS_API NzTextureBackground : public NzAbstractBackground
{
public:
NzTextureBackground();
NzTextureBackground(NzTexture* texture);
NzTextureBackground(NzTextureRef texture = NzTextureRef());
void Draw(const NzAbstractViewer* viewer) const;
nzBackgroundType GetBackgroundType() const;
NzTexture* GetTexture() const;
inline const NzTextureRef& GetTexture() const;
void SetTexture(NzTexture* texture);
inline void SetTexture(NzTextureRef texture);
template<typename... Args> static NzTextureBackgroundRef New(Args&&... args);
private:
NzTextureRef m_texture;
@@ -34,4 +40,6 @@ class NAZARA_GRAPHICS_API NzTextureBackground : public NzAbstractBackground
int m_vertexDepthUniform;
};
#include <Nazara/Graphics/TextureBackground.inl>
#endif // NAZARA_TEXTUREBACKGROUND_HPP