Graphics/Backgrounds: Update backgrounds to new coding-style
Former-commit-id: 9f96b93706fd8417d6262392f0ce9ab9ca1985c3
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29
include/Nazara/Graphics/TextureBackground.inl
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29
include/Nazara/Graphics/TextureBackground.inl
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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inline const NzTextureRef& NzTextureBackground::GetTexture() const
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{
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return m_texture;
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}
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inline void NzTextureBackground::SetTexture(NzTextureRef texture)
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{
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NazaraAssert(!texture || texture->IsValid(), "Invalid texture");
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m_texture = std::move(texture);
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}
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template<typename... Args>
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NzTextureBackgroundRef NzTextureBackground::New(Args&&... args)
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{
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std::unique_ptr<NzTextureBackground> object(new NzTextureBackground(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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