Add support for shader hotreloading

This commit is contained in:
Jérôme Leclercq
2022-03-17 21:36:36 +01:00
parent 667a4a0c08
commit 615509d1ba
16 changed files with 285 additions and 40 deletions

View File

@@ -8,9 +8,11 @@
#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderModuleResolver.hpp>
#include <filesystem>
#include <memory>
#include <string>
#include <unordered_map>
@@ -19,23 +21,32 @@ namespace Nz
class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
{
public:
FilesystemModuleResolver() = default;
FilesystemModuleResolver(const FilesystemModuleResolver&) = default;
FilesystemModuleResolver(FilesystemModuleResolver&&) = default;
~FilesystemModuleResolver() = default;
FilesystemModuleResolver();
FilesystemModuleResolver(const FilesystemModuleResolver&) = delete;
FilesystemModuleResolver(FilesystemModuleResolver&&) noexcept = delete;
~FilesystemModuleResolver();
void RegisterModule(const std::filesystem::path& realPath);
void RegisterModule(std::string_view moduleSource);
void RegisterModule(ShaderAst::ModulePtr module);
void RegisterModuleDirectory(const std::filesystem::path& realPath);
void RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory = true);
ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = default;
FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) = default;
FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = delete;
FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) noexcept = delete;
static constexpr const char* ModuleExtension = ".nzsl";
private:
void OnFileAdded(std::string_view directory, std::string_view filename);
void OnFileRemoved(std::string_view directory, std::string_view filename);
void OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename);
void OnFileUpdated(std::string_view directory, std::string_view filename);
std::unordered_map<std::string, std::string> m_moduleByFilepath;
std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
MovablePtr<void> m_fileWatcher;
};
}

View File

@@ -8,6 +8,7 @@
#define NAZARA_SHADER_SHADERMODULERESOLVER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Shader/Config.hpp>
#include <memory>
#include <string>
@@ -32,6 +33,8 @@ namespace Nz
ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default;
ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default;
NazaraSignal(OnModuleUpdated, ShaderModuleResolver* /*resolver*/, const std::string& /*moduleName*/);
};
}