Add support for shader hotreloading
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@@ -8,9 +8,11 @@
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#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderModuleResolver.hpp>
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <unordered_map>
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@@ -19,23 +21,32 @@ namespace Nz
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class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
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{
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public:
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FilesystemModuleResolver() = default;
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FilesystemModuleResolver(const FilesystemModuleResolver&) = default;
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FilesystemModuleResolver(FilesystemModuleResolver&&) = default;
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~FilesystemModuleResolver() = default;
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FilesystemModuleResolver();
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FilesystemModuleResolver(const FilesystemModuleResolver&) = delete;
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FilesystemModuleResolver(FilesystemModuleResolver&&) noexcept = delete;
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~FilesystemModuleResolver();
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void RegisterModule(const std::filesystem::path& realPath);
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void RegisterModule(std::string_view moduleSource);
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void RegisterModule(ShaderAst::ModulePtr module);
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void RegisterModuleDirectory(const std::filesystem::path& realPath);
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void RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory = true);
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ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
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FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = default;
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FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) = default;
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FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = delete;
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FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) noexcept = delete;
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static constexpr const char* ModuleExtension = ".nzsl";
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private:
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void OnFileAdded(std::string_view directory, std::string_view filename);
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void OnFileRemoved(std::string_view directory, std::string_view filename);
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void OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename);
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void OnFileUpdated(std::string_view directory, std::string_view filename);
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std::unordered_map<std::string, std::string> m_moduleByFilepath;
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std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
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MovablePtr<void> m_fileWatcher;
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};
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}
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