Add support for shader hotreloading
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@@ -11,8 +11,7 @@ namespace Nz
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{
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std::vector<std::shared_ptr<UberShader>> DepthMaterial::BuildShaders()
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{
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ShaderAst::ModulePtr shaderModule = Graphics::Instance()->GetShaderModuleResolver()->Resolve("DepthMaterial");
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "DepthMaterial");
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return { std::move(shader) };
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}
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