Add support for shader hotreloading

This commit is contained in:
Jérôme Leclercq
2022-03-17 21:36:36 +01:00
parent 667a4a0c08
commit 615509d1ba
16 changed files with 285 additions and 40 deletions

View File

@@ -6,19 +6,44 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <efsw/efsw.h>
#include <cassert>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
FilesystemModuleResolver::FilesystemModuleResolver()
{
m_fileWatcher = efsw_create(0);
efsw_watch(m_fileWatcher);
}
FilesystemModuleResolver::~FilesystemModuleResolver()
{
if (m_fileWatcher)
efsw_release(m_fileWatcher);
}
void FilesystemModuleResolver::RegisterModule(const std::filesystem::path& realPath)
{
return RegisterModule(ShaderLang::ParseFromFile(realPath));
ShaderAst::ModulePtr module = ShaderLang::ParseFromFile(realPath);
if (!module)
return;
std::string moduleName = module->metadata->moduleName;
RegisterModule(std::move(module));
std::filesystem::path canonicalPath = std::filesystem::canonical(realPath);
m_moduleByFilepath.emplace(canonicalPath.generic_u8string(), std::move(moduleName));
}
void FilesystemModuleResolver::RegisterModule(std::string_view moduleSource)
{
return RegisterModule(ShaderLang::Parse(moduleSource));
ShaderAst::ModulePtr module = ShaderLang::Parse(moduleSource);
if (!module)
return;
return RegisterModule(std::move(module));
}
void FilesystemModuleResolver::RegisterModule(ShaderAst::ModulePtr module)
@@ -29,14 +54,52 @@ namespace Nz
if (moduleName.empty())
throw std::runtime_error("cannot register anonymous module");
m_modules.insert_or_assign(std::move(moduleName), std::move(module));
auto it = m_modules.find(moduleName);
if (it != m_modules.end())
{
it->second = std::move(module);
OnModuleUpdated(this, moduleName);
}
else
m_modules.emplace(std::move(moduleName), std::move(module));
}
void FilesystemModuleResolver::RegisterModuleDirectory(const std::filesystem::path& realPath)
void FilesystemModuleResolver::RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory)
{
if (!std::filesystem::is_directory(realPath))
return;
auto FileSystemCallback = [](efsw_watcher /*watcher*/, efsw_watchid /*watchid*/, const char* dir, const char* filename, efsw_action action, const char* oldFileName, void* param)
{
FilesystemModuleResolver* resolver = static_cast<FilesystemModuleResolver*>(param);
switch (action)
{
case EFSW_ADD:
resolver->OnFileAdded(dir, filename);
break;
case EFSW_DELETE:
resolver->OnFileRemoved(dir, filename);
break;
case EFSW_MODIFIED:
resolver->OnFileUpdated(dir, filename);
break;
case EFSW_MOVED:
resolver->OnFileMoved(dir, filename, (oldFileName) ? oldFileName : std::string_view());
break;
}
};
if (watchDirectory)
efsw_addwatch(m_fileWatcher, realPath.generic_u8string().c_str(), FileSystemCallback, 1, this);
for (const auto& entry : std::filesystem::recursive_directory_iterator(realPath))
{
if (entry.is_regular_file() && StringEqual(entry.path().extension().generic_u8string(), ".nzsl", Nz::CaseIndependent{}))
if (entry.is_regular_file() && StringEqual(entry.path().extension().generic_u8string(), ModuleExtension, Nz::CaseIndependent{}))
{
try
{
@@ -58,4 +121,53 @@ namespace Nz
return it->second;
}
void FilesystemModuleResolver::OnFileAdded(std::string_view directory, std::string_view filename)
{
if (!EndsWith(filename, ModuleExtension))
return;
RegisterModule(std::filesystem::path(directory) / filename);
}
void FilesystemModuleResolver::OnFileRemoved(std::string_view directory, std::string_view filename)
{
if (!EndsWith(filename, ModuleExtension))
return;
std::filesystem::path canonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / filename);
auto it = m_moduleByFilepath.find(canonicalPath.generic_u8string());
if (it != m_moduleByFilepath.end())
{
m_modules.erase(it->second);
m_moduleByFilepath.erase(it);
}
}
void FilesystemModuleResolver::OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename)
{
if (oldFilename.empty() || !EndsWith(oldFilename, ModuleExtension))
return;
std::filesystem::path canonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / oldFilename);
auto it = m_moduleByFilepath.find(canonicalPath.generic_u8string());
if (it != m_moduleByFilepath.end())
{
std::filesystem::path newCanonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / filename);
std::string moduleName = std::move(it->second);
m_moduleByFilepath.erase(it);
m_moduleByFilepath.emplace(newCanonicalPath.generic_u8string(), std::move(moduleName));
}
}
void FilesystemModuleResolver::OnFileUpdated(std::string_view directory, std::string_view filename)
{
if (!EndsWith(filename, ModuleExtension))
return;
RegisterModule(std::filesystem::path(directory) / filename);
}
}

View File

@@ -1432,11 +1432,13 @@ namespace Nz::ShaderLang
}
std::size_t length = static_cast<std::size_t>(file.GetSize());
if (length == 0)
return {};
std::vector<Nz::UInt8> source(length);
if (file.Read(&source[0], length) != length)
{
NazaraError("Failed to read program file");
NazaraError("Failed to read shader file");
return {};
}