Add support for shader hotreloading
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@@ -5,6 +5,15 @@ SCENARIO("String", "[CORE][STRING]")
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{
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std::string unicodeString(u8"\u00E0\u00E9\u00E7\u0153\u00C2\u5B98\u46E1");
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WHEN("Checking if string ends with")
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{
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CHECK(Nz::EndsWith("Nazara Engine", "Engine"));
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CHECK_FALSE(Nz::EndsWith("Nazara Engine", " ngine"));
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CHECK_FALSE(Nz::EndsWith("Nazara Engine", "NazaraEngine"));
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CHECK_FALSE(Nz::EndsWith("Nazara Engine", "Nazara"));
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CHECK_FALSE(Nz::EndsWith("Nazara Engine", "Sir Nazara van Engine"));
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}
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WHEN("Converting string back and forth")
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{
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CHECK(Nz::FromUtf16String(Nz::ToUtf16String(unicodeString)) == unicodeString);
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