Add support for shader hotreloading
This commit is contained in:
parent
667a4a0c08
commit
615509d1ba
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@ -20,6 +20,8 @@ namespace Nz
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// std::string is assumed to contains UTF-8
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// std::string is assumed to contains UTF-8
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NAZARA_CORE_API std::size_t ComputeCharacterCount(const std::string_view& str);
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NAZARA_CORE_API std::size_t ComputeCharacterCount(const std::string_view& str);
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inline bool EndsWith(const std::string_view& str, const std::string_view& s);
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NAZARA_CORE_API std::string FromUtf16String(const std::u16string_view& u16str);
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NAZARA_CORE_API std::string FromUtf16String(const std::u16string_view& u16str);
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NAZARA_CORE_API std::string FromUtf32String(const std::u32string_view& u32str);
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NAZARA_CORE_API std::string FromUtf32String(const std::u32string_view& u32str);
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NAZARA_CORE_API std::string FromWideString(const std::wstring_view& str);
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NAZARA_CORE_API std::string FromWideString(const std::wstring_view& str);
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@ -10,6 +10,20 @@
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namespace Nz
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namespace Nz
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{
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{
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inline bool EndsWith(const std::string_view& str, const std::string_view& s)
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{
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//FIXME: Replace with proper C++20 value once it's available
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#if __cplusplus > 201703L
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// C++20
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return str.ends_with(s);
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#else
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if (s.size() > str.size())
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return false;
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return str.compare(str.size() - s.size(), s.size(), s.data()) == 0;
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#endif
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}
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inline bool IsNumber(std::string_view str)
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inline bool IsNumber(std::string_view str)
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{
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{
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if (str.empty())
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if (str.empty())
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@ -35,6 +35,8 @@ namespace Nz
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{
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{
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public:
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public:
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MaterialPass(std::shared_ptr<const MaterialSettings> settings);
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MaterialPass(std::shared_ptr<const MaterialSettings> settings);
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MaterialPass(const MaterialPass&) = delete;
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MaterialPass(MaterialPass&&) = delete;
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inline ~MaterialPass();
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inline ~MaterialPass();
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inline void Configure(std::shared_ptr<MaterialPipeline> pipeline);
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inline void Configure(std::shared_ptr<MaterialPipeline> pipeline);
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@ -105,6 +107,9 @@ namespace Nz
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void Update(RenderFrame& renderFrame, CommandBufferBuilder& builder);
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void Update(RenderFrame& renderFrame, CommandBufferBuilder& builder);
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MaterialPass& operator=(const MaterialPass&) = delete;
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MaterialPass& operator=(MaterialPass&&) = delete;
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// Signals:
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// Signals:
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NazaraSignal(OnMaterialPassInvalidated, const MaterialPass* /*materialPass*/);
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NazaraSignal(OnMaterialPassInvalidated, const MaterialPass* /*materialPass*/);
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NazaraSignal(OnMaterialPassPipelineInvalidated, const MaterialPass* /*materialPass*/);
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NazaraSignal(OnMaterialPassPipelineInvalidated, const MaterialPass* /*materialPass*/);
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@ -125,6 +130,11 @@ namespace Nz
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TextureSamplerInfo samplerInfo;
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TextureSamplerInfo samplerInfo;
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};
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};
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struct ShaderEntry
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{
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NazaraSlot(UberShader, OnShaderUpdated, onShaderUpdated);
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};
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struct UniformBuffer
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struct UniformBuffer
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{
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{
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std::shared_ptr<RenderBuffer> buffer;
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std::shared_ptr<RenderBuffer> buffer;
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@ -135,6 +145,7 @@ namespace Nz
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std::array<ShaderAst::ConstantValue, 64> m_optionValues;
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std::array<ShaderAst::ConstantValue, 64> m_optionValues;
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std::shared_ptr<const MaterialSettings> m_settings;
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std::shared_ptr<const MaterialSettings> m_settings;
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std::vector<MaterialTexture> m_textures;
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std::vector<MaterialTexture> m_textures;
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std::vector<ShaderEntry> m_shaders;
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std::vector<UniformBuffer> m_uniformBuffers;
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std::vector<UniformBuffer> m_uniformBuffers;
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mutable std::shared_ptr<MaterialPipeline> m_pipeline;
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mutable std::shared_ptr<MaterialPipeline> m_pipeline;
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mutable MaterialPipelineInfo m_pipelineInfo;
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mutable MaterialPipelineInfo m_pipelineInfo;
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@ -67,7 +67,13 @@ namespace Nz
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static bool Initialize();
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static bool Initialize();
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static void Uninitialize();
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static void Uninitialize();
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struct UberShaderEntry
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{
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NazaraSlot(UberShader, OnShaderUpdated, onShaderUpdated);
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};
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mutable std::vector<std::shared_ptr<RenderPipeline>> m_renderPipelines;
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mutable std::vector<std::shared_ptr<RenderPipeline>> m_renderPipelines;
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std::vector<UberShaderEntry> m_uberShaderEntries;
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MaterialPipelineInfo m_pipelineInfo;
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MaterialPipelineInfo m_pipelineInfo;
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using PipelineCache = std::unordered_map<MaterialPipelineInfo, std::shared_ptr<MaterialPipeline>>;
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using PipelineCache = std::unordered_map<MaterialPipelineInfo, std::shared_ptr<MaterialPipeline>>;
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@ -12,6 +12,15 @@ namespace Nz
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inline MaterialPipeline::MaterialPipeline(const MaterialPipelineInfo& pipelineInfo, Token) :
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inline MaterialPipeline::MaterialPipeline(const MaterialPipelineInfo& pipelineInfo, Token) :
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m_pipelineInfo(pipelineInfo)
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m_pipelineInfo(pipelineInfo)
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{
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{
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m_uberShaderEntries.resize(m_pipelineInfo.shaders.size());
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for (std::size_t i = 0; i < m_uberShaderEntries.size(); ++i)
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{
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m_uberShaderEntries[i].onShaderUpdated.Connect(m_pipelineInfo.shaders[i].uberShader->OnShaderUpdated, [this](UberShader*)
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{
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// Clear cache
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m_renderPipelines.clear();
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});
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}
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}
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}
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/*!
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/*!
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@ -10,8 +10,10 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Shader/ShaderModuleResolver.hpp>
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#include <Nazara/Shader/Ast/Module.hpp>
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#include <Nazara/Shader/Ast/Module.hpp>
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#include <unordered_map>
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#include <unordered_map>
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@ -26,6 +28,8 @@ namespace Nz
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struct Option;
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struct Option;
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using ConfigCallback = std::function<void(Config& config, const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers)>;
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using ConfigCallback = std::function<void(Config& config, const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers)>;
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UberShader(ShaderStageTypeFlags shaderStages, std::string moduleName);
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UberShader(ShaderStageTypeFlags shaderStages, ShaderModuleResolver& moduleResolver, std::string moduleName);
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UberShader(ShaderStageTypeFlags shaderStages, ShaderAst::ModulePtr shaderModule);
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UberShader(ShaderStageTypeFlags shaderStages, ShaderAst::ModulePtr shaderModule);
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~UberShader() = default;
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~UberShader() = default;
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@ -58,7 +62,13 @@ namespace Nz
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UInt32 hash;
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UInt32 hash;
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};
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};
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NazaraSignal(OnShaderUpdated, UberShader* /*uberShader*/);
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private:
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private:
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void Validate(ShaderAst::Module& module);
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NazaraSlot(ShaderModuleResolver, OnModuleUpdated, m_onShaderModuleUpdated);
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std::unordered_map<Config, std::shared_ptr<ShaderModule>, ConfigHasher, ConfigEqual> m_combinations;
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std::unordered_map<Config, std::shared_ptr<ShaderModule>, ConfigHasher, ConfigEqual> m_combinations;
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std::unordered_map<std::string, Option> m_optionIndexByName;
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std::unordered_map<std::string, Option> m_optionIndexByName;
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ShaderAst::ModulePtr m_shaderModule;
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ShaderAst::ModulePtr m_shaderModule;
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@ -8,9 +8,11 @@
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#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
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#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderModuleResolver.hpp>
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#include <Nazara/Shader/ShaderModuleResolver.hpp>
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#include <filesystem>
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <string>
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#include <unordered_map>
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#include <unordered_map>
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@ -19,23 +21,32 @@ namespace Nz
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class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
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class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
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{
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{
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public:
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public:
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FilesystemModuleResolver() = default;
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FilesystemModuleResolver();
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FilesystemModuleResolver(const FilesystemModuleResolver&) = default;
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FilesystemModuleResolver(const FilesystemModuleResolver&) = delete;
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FilesystemModuleResolver(FilesystemModuleResolver&&) = default;
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FilesystemModuleResolver(FilesystemModuleResolver&&) noexcept = delete;
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~FilesystemModuleResolver() = default;
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~FilesystemModuleResolver();
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void RegisterModule(const std::filesystem::path& realPath);
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void RegisterModule(const std::filesystem::path& realPath);
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void RegisterModule(std::string_view moduleSource);
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void RegisterModule(std::string_view moduleSource);
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void RegisterModule(ShaderAst::ModulePtr module);
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void RegisterModule(ShaderAst::ModulePtr module);
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void RegisterModuleDirectory(const std::filesystem::path& realPath);
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void RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory = true);
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ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
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ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
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FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = default;
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FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = delete;
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FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) = default;
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FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) noexcept = delete;
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static constexpr const char* ModuleExtension = ".nzsl";
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private:
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private:
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void OnFileAdded(std::string_view directory, std::string_view filename);
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void OnFileRemoved(std::string_view directory, std::string_view filename);
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void OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename);
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void OnFileUpdated(std::string_view directory, std::string_view filename);
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std::unordered_map<std::string, std::string> m_moduleByFilepath;
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std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
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std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
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MovablePtr<void> m_fileWatcher;
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};
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};
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}
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}
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#define NAZARA_SHADER_SHADERMODULERESOLVER_HPP
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#define NAZARA_SHADER_SHADERMODULERESOLVER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default;
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ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default;
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ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default;
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ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default;
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NazaraSignal(OnModuleUpdated, ShaderModuleResolver* /*resolver*/, const std::string& /*moduleName*/);
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};
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};
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}
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}
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@ -229,8 +229,7 @@ namespace Nz
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std::vector<std::shared_ptr<UberShader>> BasicMaterial::BuildShaders()
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std::vector<std::shared_ptr<UberShader>> BasicMaterial::BuildShaders()
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{
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{
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ShaderAst::ModulePtr shaderModule = Graphics::Instance()->GetShaderModuleResolver()->Resolve("BasicMaterial");
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "BasicMaterial");
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
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return { std::move(shader) };
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return { std::move(shader) };
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}
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}
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{
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{
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std::vector<std::shared_ptr<UberShader>> DepthMaterial::BuildShaders()
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std::vector<std::shared_ptr<UberShader>> DepthMaterial::BuildShaders()
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{
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{
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ShaderAst::ModulePtr shaderModule = Graphics::Instance()->GetShaderModuleResolver()->Resolve("DepthMaterial");
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "DepthMaterial");
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
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return { std::move(shader) };
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return { std::move(shader) };
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}
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}
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m_pipelineInfo.settings = m_settings;
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m_pipelineInfo.settings = m_settings;
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const auto& shaders = m_settings->GetShaders();
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const auto& shaders = m_settings->GetShaders();
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for (const auto& shader : shaders)
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m_shaders.resize(shaders.size());
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for (std::size_t i = 0; i < m_shaders.size(); ++i)
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{
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{
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auto& shaderData = m_pipelineInfo.shaders.emplace_back();
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auto& shaderData = m_pipelineInfo.shaders.emplace_back();
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shaderData.uberShader = shader;
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shaderData.uberShader = shaders[i];
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m_shaders[i].onShaderUpdated.Connect(shaders[i]->OnShaderUpdated, [this](UberShader*)
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{
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InvalidatePipeline();
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});
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}
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}
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const auto& textureSettings = m_settings->GetTextures();
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const auto& textureSettings = m_settings->GetTextures();
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std::vector<std::shared_ptr<UberShader>> PhongLightingMaterial::BuildShaders()
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std::vector<std::shared_ptr<UberShader>> PhongLightingMaterial::BuildShaders()
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{
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{
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ShaderAst::ModulePtr shaderModule = Graphics::Instance()->GetShaderModuleResolver()->Resolve("PhongMaterial");
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "PhongMaterial");
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auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
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return { std::move(shader) };
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return { std::move(shader) };
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}
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}
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/UberShader.hpp>
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#include <Nazara/Graphics/UberShader.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Shader/Ast/AstReflect.hpp>
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#include <Nazara/Shader/Ast/AstReflect.hpp>
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namespace Nz
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namespace Nz
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{
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{
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UberShader::UberShader(ShaderStageTypeFlags shaderStages, std::string moduleName) :
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UberShader(shaderStages, *Graphics::Instance()->GetShaderModuleResolver(), std::move(moduleName))
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{
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}
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UberShader::UberShader(ShaderStageTypeFlags shaderStages, ShaderModuleResolver& moduleResolver, std::string moduleName) :
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m_shaderStages(shaderStages)
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{
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m_shaderModule = moduleResolver.Resolve(moduleName);
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NazaraAssert(m_shaderModule, "invalid shader module");
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Validate(*m_shaderModule);
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m_onShaderModuleUpdated.Connect(moduleResolver.OnModuleUpdated, [this, name = std::move(moduleName)](ShaderModuleResolver* resolver, const std::string& updatedModuleName)
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{
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if (updatedModuleName != name)
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return;
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ShaderAst::ModulePtr newShaderModule = resolver->Resolve(name);
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if (!newShaderModule)
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{
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NazaraError("failed to retrieve updated shader module " + name);
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return;
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}
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try
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{
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// FIXME: Validate is destructive, in case of failure it can invalidate the shader
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Validate(*newShaderModule);
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|
}
|
||||||
|
catch (const std::exception& e)
|
||||||
|
{
|
||||||
|
NazaraError("failed to retrieve updated shader module " + name + ": " + e.what());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_shaderModule = std::move(newShaderModule);
|
||||||
|
|
||||||
|
// Clear cache
|
||||||
|
m_combinations.clear();
|
||||||
|
|
||||||
|
OnShaderUpdated(this);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
UberShader::UberShader(ShaderStageTypeFlags shaderStages, ShaderAst::ModulePtr shaderModule) :
|
UberShader::UberShader(ShaderStageTypeFlags shaderStages, ShaderAst::ModulePtr shaderModule) :
|
||||||
m_shaderModule(std::move(shaderModule)),
|
m_shaderModule(std::move(shaderModule)),
|
||||||
m_shaderStages(shaderStages)
|
m_shaderStages(shaderStages)
|
||||||
{
|
{
|
||||||
NazaraAssert(m_shaderStages != 0, "there must be at least one shader stage");
|
|
||||||
NazaraAssert(m_shaderModule, "invalid shader module");
|
NazaraAssert(m_shaderModule, "invalid shader module");
|
||||||
|
|
||||||
|
Validate(*m_shaderModule);
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::shared_ptr<ShaderModule>& UberShader::Get(const Config& config)
|
||||||
|
{
|
||||||
|
auto it = m_combinations.find(config);
|
||||||
|
if (it == m_combinations.end())
|
||||||
|
{
|
||||||
|
ShaderWriter::States states;
|
||||||
|
states.optionValues = config.optionValues;
|
||||||
|
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
|
||||||
|
|
||||||
|
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
|
||||||
|
|
||||||
|
it = m_combinations.emplace(config, std::move(stage)).first;
|
||||||
|
}
|
||||||
|
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UberShader::Validate(ShaderAst::Module& module)
|
||||||
|
{
|
||||||
|
NazaraAssert(m_shaderStages != 0, "there must be at least one shader stage");
|
||||||
|
|
||||||
//TODO: Try to partially sanitize shader?
|
//TODO: Try to partially sanitize shader?
|
||||||
|
|
||||||
std::size_t optionCount = 0;
|
std::size_t optionCount = 0;
|
||||||
|
|
@ -44,26 +113,9 @@ namespace Nz
|
||||||
};
|
};
|
||||||
|
|
||||||
ShaderAst::AstReflect reflect;
|
ShaderAst::AstReflect reflect;
|
||||||
reflect.Reflect(*m_shaderModule->rootNode, callbacks);
|
reflect.Reflect(*module.rootNode, callbacks);
|
||||||
|
|
||||||
if ((m_shaderStages & supportedStageType) != m_shaderStages)
|
if ((m_shaderStages & supportedStageType) != m_shaderStages)
|
||||||
throw std::runtime_error("shader doesn't support all required shader stages");
|
throw std::runtime_error("shader doesn't support all required shader stages");
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::shared_ptr<ShaderModule>& UberShader::Get(const Config& config)
|
|
||||||
{
|
|
||||||
auto it = m_combinations.find(config);
|
|
||||||
if (it == m_combinations.end())
|
|
||||||
{
|
|
||||||
ShaderWriter::States states;
|
|
||||||
states.optionValues = config.optionValues;
|
|
||||||
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
|
|
||||||
|
|
||||||
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
|
|
||||||
|
|
||||||
it = m_combinations.emplace(config, std::move(stage)).first;
|
|
||||||
}
|
|
||||||
|
|
||||||
return it->second;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,19 +6,44 @@
|
||||||
#include <Nazara/Core/Error.hpp>
|
#include <Nazara/Core/Error.hpp>
|
||||||
#include <Nazara/Core/StringExt.hpp>
|
#include <Nazara/Core/StringExt.hpp>
|
||||||
#include <Nazara/Shader/ShaderLangParser.hpp>
|
#include <Nazara/Shader/ShaderLangParser.hpp>
|
||||||
|
#include <efsw/efsw.h>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <Nazara/Shader/Debug.hpp>
|
#include <Nazara/Shader/Debug.hpp>
|
||||||
|
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
|
FilesystemModuleResolver::FilesystemModuleResolver()
|
||||||
|
{
|
||||||
|
m_fileWatcher = efsw_create(0);
|
||||||
|
efsw_watch(m_fileWatcher);
|
||||||
|
}
|
||||||
|
|
||||||
|
FilesystemModuleResolver::~FilesystemModuleResolver()
|
||||||
|
{
|
||||||
|
if (m_fileWatcher)
|
||||||
|
efsw_release(m_fileWatcher);
|
||||||
|
}
|
||||||
|
|
||||||
void FilesystemModuleResolver::RegisterModule(const std::filesystem::path& realPath)
|
void FilesystemModuleResolver::RegisterModule(const std::filesystem::path& realPath)
|
||||||
{
|
{
|
||||||
return RegisterModule(ShaderLang::ParseFromFile(realPath));
|
ShaderAst::ModulePtr module = ShaderLang::ParseFromFile(realPath);
|
||||||
|
if (!module)
|
||||||
|
return;
|
||||||
|
|
||||||
|
std::string moduleName = module->metadata->moduleName;
|
||||||
|
RegisterModule(std::move(module));
|
||||||
|
|
||||||
|
std::filesystem::path canonicalPath = std::filesystem::canonical(realPath);
|
||||||
|
m_moduleByFilepath.emplace(canonicalPath.generic_u8string(), std::move(moduleName));
|
||||||
}
|
}
|
||||||
|
|
||||||
void FilesystemModuleResolver::RegisterModule(std::string_view moduleSource)
|
void FilesystemModuleResolver::RegisterModule(std::string_view moduleSource)
|
||||||
{
|
{
|
||||||
return RegisterModule(ShaderLang::Parse(moduleSource));
|
ShaderAst::ModulePtr module = ShaderLang::Parse(moduleSource);
|
||||||
|
if (!module)
|
||||||
|
return;
|
||||||
|
|
||||||
|
return RegisterModule(std::move(module));
|
||||||
}
|
}
|
||||||
|
|
||||||
void FilesystemModuleResolver::RegisterModule(ShaderAst::ModulePtr module)
|
void FilesystemModuleResolver::RegisterModule(ShaderAst::ModulePtr module)
|
||||||
|
|
@ -29,14 +54,52 @@ namespace Nz
|
||||||
if (moduleName.empty())
|
if (moduleName.empty())
|
||||||
throw std::runtime_error("cannot register anonymous module");
|
throw std::runtime_error("cannot register anonymous module");
|
||||||
|
|
||||||
m_modules.insert_or_assign(std::move(moduleName), std::move(module));
|
auto it = m_modules.find(moduleName);
|
||||||
|
if (it != m_modules.end())
|
||||||
|
{
|
||||||
|
it->second = std::move(module);
|
||||||
|
|
||||||
|
OnModuleUpdated(this, moduleName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
m_modules.emplace(std::move(moduleName), std::move(module));
|
||||||
}
|
}
|
||||||
|
|
||||||
void FilesystemModuleResolver::RegisterModuleDirectory(const std::filesystem::path& realPath)
|
void FilesystemModuleResolver::RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory)
|
||||||
{
|
{
|
||||||
|
if (!std::filesystem::is_directory(realPath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
auto FileSystemCallback = [](efsw_watcher /*watcher*/, efsw_watchid /*watchid*/, const char* dir, const char* filename, efsw_action action, const char* oldFileName, void* param)
|
||||||
|
{
|
||||||
|
FilesystemModuleResolver* resolver = static_cast<FilesystemModuleResolver*>(param);
|
||||||
|
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case EFSW_ADD:
|
||||||
|
resolver->OnFileAdded(dir, filename);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EFSW_DELETE:
|
||||||
|
resolver->OnFileRemoved(dir, filename);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EFSW_MODIFIED:
|
||||||
|
resolver->OnFileUpdated(dir, filename);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case EFSW_MOVED:
|
||||||
|
resolver->OnFileMoved(dir, filename, (oldFileName) ? oldFileName : std::string_view());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (watchDirectory)
|
||||||
|
efsw_addwatch(m_fileWatcher, realPath.generic_u8string().c_str(), FileSystemCallback, 1, this);
|
||||||
|
|
||||||
for (const auto& entry : std::filesystem::recursive_directory_iterator(realPath))
|
for (const auto& entry : std::filesystem::recursive_directory_iterator(realPath))
|
||||||
{
|
{
|
||||||
if (entry.is_regular_file() && StringEqual(entry.path().extension().generic_u8string(), ".nzsl", Nz::CaseIndependent{}))
|
if (entry.is_regular_file() && StringEqual(entry.path().extension().generic_u8string(), ModuleExtension, Nz::CaseIndependent{}))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
@ -58,4 +121,53 @@ namespace Nz
|
||||||
|
|
||||||
return it->second;
|
return it->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FilesystemModuleResolver::OnFileAdded(std::string_view directory, std::string_view filename)
|
||||||
|
{
|
||||||
|
if (!EndsWith(filename, ModuleExtension))
|
||||||
|
return;
|
||||||
|
|
||||||
|
RegisterModule(std::filesystem::path(directory) / filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilesystemModuleResolver::OnFileRemoved(std::string_view directory, std::string_view filename)
|
||||||
|
{
|
||||||
|
if (!EndsWith(filename, ModuleExtension))
|
||||||
|
return;
|
||||||
|
|
||||||
|
std::filesystem::path canonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / filename);
|
||||||
|
|
||||||
|
auto it = m_moduleByFilepath.find(canonicalPath.generic_u8string());
|
||||||
|
if (it != m_moduleByFilepath.end())
|
||||||
|
{
|
||||||
|
m_modules.erase(it->second);
|
||||||
|
m_moduleByFilepath.erase(it);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilesystemModuleResolver::OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename)
|
||||||
|
{
|
||||||
|
if (oldFilename.empty() || !EndsWith(oldFilename, ModuleExtension))
|
||||||
|
return;
|
||||||
|
|
||||||
|
std::filesystem::path canonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / oldFilename);
|
||||||
|
auto it = m_moduleByFilepath.find(canonicalPath.generic_u8string());
|
||||||
|
if (it != m_moduleByFilepath.end())
|
||||||
|
{
|
||||||
|
std::filesystem::path newCanonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / filename);
|
||||||
|
|
||||||
|
std::string moduleName = std::move(it->second);
|
||||||
|
m_moduleByFilepath.erase(it);
|
||||||
|
|
||||||
|
m_moduleByFilepath.emplace(newCanonicalPath.generic_u8string(), std::move(moduleName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilesystemModuleResolver::OnFileUpdated(std::string_view directory, std::string_view filename)
|
||||||
|
{
|
||||||
|
if (!EndsWith(filename, ModuleExtension))
|
||||||
|
return;
|
||||||
|
|
||||||
|
RegisterModule(std::filesystem::path(directory) / filename);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1432,11 +1432,13 @@ namespace Nz::ShaderLang
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t length = static_cast<std::size_t>(file.GetSize());
|
std::size_t length = static_cast<std::size_t>(file.GetSize());
|
||||||
|
if (length == 0)
|
||||||
|
return {};
|
||||||
|
|
||||||
std::vector<Nz::UInt8> source(length);
|
std::vector<Nz::UInt8> source(length);
|
||||||
if (file.Read(&source[0], length) != length)
|
if (file.Read(&source[0], length) != length)
|
||||||
{
|
{
|
||||||
NazaraError("Failed to read program file");
|
NazaraError("Failed to read shader file");
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,15 @@ SCENARIO("String", "[CORE][STRING]")
|
||||||
{
|
{
|
||||||
std::string unicodeString(u8"\u00E0\u00E9\u00E7\u0153\u00C2\u5B98\u46E1");
|
std::string unicodeString(u8"\u00E0\u00E9\u00E7\u0153\u00C2\u5B98\u46E1");
|
||||||
|
|
||||||
|
WHEN("Checking if string ends with")
|
||||||
|
{
|
||||||
|
CHECK(Nz::EndsWith("Nazara Engine", "Engine"));
|
||||||
|
CHECK_FALSE(Nz::EndsWith("Nazara Engine", " ngine"));
|
||||||
|
CHECK_FALSE(Nz::EndsWith("Nazara Engine", "NazaraEngine"));
|
||||||
|
CHECK_FALSE(Nz::EndsWith("Nazara Engine", "Nazara"));
|
||||||
|
CHECK_FALSE(Nz::EndsWith("Nazara Engine", "Sir Nazara van Engine"));
|
||||||
|
}
|
||||||
|
|
||||||
WHEN("Converting string back and forth")
|
WHEN("Converting string back and forth")
|
||||||
{
|
{
|
||||||
CHECK(Nz::FromUtf16String(Nz::ToUtf16String(unicodeString)) == unicodeString);
|
CHECK(Nz::FromUtf16String(Nz::ToUtf16String(unicodeString)) == unicodeString);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue