Add support for shader hotreloading
This commit is contained in:
parent
667a4a0c08
commit
615509d1ba
|
|
@ -20,6 +20,8 @@ namespace Nz
|
|||
// std::string is assumed to contains UTF-8
|
||||
NAZARA_CORE_API std::size_t ComputeCharacterCount(const std::string_view& str);
|
||||
|
||||
inline bool EndsWith(const std::string_view& str, const std::string_view& s);
|
||||
|
||||
NAZARA_CORE_API std::string FromUtf16String(const std::u16string_view& u16str);
|
||||
NAZARA_CORE_API std::string FromUtf32String(const std::u32string_view& u32str);
|
||||
NAZARA_CORE_API std::string FromWideString(const std::wstring_view& str);
|
||||
|
|
|
|||
|
|
@ -10,6 +10,20 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
inline bool EndsWith(const std::string_view& str, const std::string_view& s)
|
||||
{
|
||||
//FIXME: Replace with proper C++20 value once it's available
|
||||
#if __cplusplus > 201703L
|
||||
// C++20
|
||||
return str.ends_with(s);
|
||||
#else
|
||||
if (s.size() > str.size())
|
||||
return false;
|
||||
|
||||
return str.compare(str.size() - s.size(), s.size(), s.data()) == 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool IsNumber(std::string_view str)
|
||||
{
|
||||
if (str.empty())
|
||||
|
|
|
|||
|
|
@ -35,6 +35,8 @@ namespace Nz
|
|||
{
|
||||
public:
|
||||
MaterialPass(std::shared_ptr<const MaterialSettings> settings);
|
||||
MaterialPass(const MaterialPass&) = delete;
|
||||
MaterialPass(MaterialPass&&) = delete;
|
||||
inline ~MaterialPass();
|
||||
|
||||
inline void Configure(std::shared_ptr<MaterialPipeline> pipeline);
|
||||
|
|
@ -105,6 +107,9 @@ namespace Nz
|
|||
|
||||
void Update(RenderFrame& renderFrame, CommandBufferBuilder& builder);
|
||||
|
||||
MaterialPass& operator=(const MaterialPass&) = delete;
|
||||
MaterialPass& operator=(MaterialPass&&) = delete;
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnMaterialPassInvalidated, const MaterialPass* /*materialPass*/);
|
||||
NazaraSignal(OnMaterialPassPipelineInvalidated, const MaterialPass* /*materialPass*/);
|
||||
|
|
@ -125,6 +130,11 @@ namespace Nz
|
|||
TextureSamplerInfo samplerInfo;
|
||||
};
|
||||
|
||||
struct ShaderEntry
|
||||
{
|
||||
NazaraSlot(UberShader, OnShaderUpdated, onShaderUpdated);
|
||||
};
|
||||
|
||||
struct UniformBuffer
|
||||
{
|
||||
std::shared_ptr<RenderBuffer> buffer;
|
||||
|
|
@ -135,6 +145,7 @@ namespace Nz
|
|||
std::array<ShaderAst::ConstantValue, 64> m_optionValues;
|
||||
std::shared_ptr<const MaterialSettings> m_settings;
|
||||
std::vector<MaterialTexture> m_textures;
|
||||
std::vector<ShaderEntry> m_shaders;
|
||||
std::vector<UniformBuffer> m_uniformBuffers;
|
||||
mutable std::shared_ptr<MaterialPipeline> m_pipeline;
|
||||
mutable MaterialPipelineInfo m_pipelineInfo;
|
||||
|
|
|
|||
|
|
@ -67,7 +67,13 @@ namespace Nz
|
|||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
struct UberShaderEntry
|
||||
{
|
||||
NazaraSlot(UberShader, OnShaderUpdated, onShaderUpdated);
|
||||
};
|
||||
|
||||
mutable std::vector<std::shared_ptr<RenderPipeline>> m_renderPipelines;
|
||||
std::vector<UberShaderEntry> m_uberShaderEntries;
|
||||
MaterialPipelineInfo m_pipelineInfo;
|
||||
|
||||
using PipelineCache = std::unordered_map<MaterialPipelineInfo, std::shared_ptr<MaterialPipeline>>;
|
||||
|
|
|
|||
|
|
@ -12,6 +12,15 @@ namespace Nz
|
|||
inline MaterialPipeline::MaterialPipeline(const MaterialPipelineInfo& pipelineInfo, Token) :
|
||||
m_pipelineInfo(pipelineInfo)
|
||||
{
|
||||
m_uberShaderEntries.resize(m_pipelineInfo.shaders.size());
|
||||
for (std::size_t i = 0; i < m_uberShaderEntries.size(); ++i)
|
||||
{
|
||||
m_uberShaderEntries[i].onShaderUpdated.Connect(m_pipelineInfo.shaders[i].uberShader->OnShaderUpdated, [this](UberShader*)
|
||||
{
|
||||
// Clear cache
|
||||
m_renderPipelines.clear();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -10,8 +10,10 @@
|
|||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Algorithm.hpp>
|
||||
#include <Nazara/Core/Bitset.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Renderer/RenderPipeline.hpp>
|
||||
#include <Nazara/Shader/ShaderModuleResolver.hpp>
|
||||
#include <Nazara/Shader/Ast/Module.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
|
|
@ -26,6 +28,8 @@ namespace Nz
|
|||
struct Option;
|
||||
using ConfigCallback = std::function<void(Config& config, const std::vector<RenderPipelineInfo::VertexBufferData>& vertexBuffers)>;
|
||||
|
||||
UberShader(ShaderStageTypeFlags shaderStages, std::string moduleName);
|
||||
UberShader(ShaderStageTypeFlags shaderStages, ShaderModuleResolver& moduleResolver, std::string moduleName);
|
||||
UberShader(ShaderStageTypeFlags shaderStages, ShaderAst::ModulePtr shaderModule);
|
||||
~UberShader() = default;
|
||||
|
||||
|
|
@ -58,7 +62,13 @@ namespace Nz
|
|||
UInt32 hash;
|
||||
};
|
||||
|
||||
NazaraSignal(OnShaderUpdated, UberShader* /*uberShader*/);
|
||||
|
||||
private:
|
||||
void Validate(ShaderAst::Module& module);
|
||||
|
||||
NazaraSlot(ShaderModuleResolver, OnModuleUpdated, m_onShaderModuleUpdated);
|
||||
|
||||
std::unordered_map<Config, std::shared_ptr<ShaderModule>, ConfigHasher, ConfigEqual> m_combinations;
|
||||
std::unordered_map<std::string, Option> m_optionIndexByName;
|
||||
ShaderAst::ModulePtr m_shaderModule;
|
||||
|
|
|
|||
|
|
@ -8,9 +8,11 @@
|
|||
#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/MovablePtr.hpp>
|
||||
#include <Nazara/Shader/Config.hpp>
|
||||
#include <Nazara/Shader/ShaderModuleResolver.hpp>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
|
|
@ -19,23 +21,32 @@ namespace Nz
|
|||
class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
|
||||
{
|
||||
public:
|
||||
FilesystemModuleResolver() = default;
|
||||
FilesystemModuleResolver(const FilesystemModuleResolver&) = default;
|
||||
FilesystemModuleResolver(FilesystemModuleResolver&&) = default;
|
||||
~FilesystemModuleResolver() = default;
|
||||
FilesystemModuleResolver();
|
||||
FilesystemModuleResolver(const FilesystemModuleResolver&) = delete;
|
||||
FilesystemModuleResolver(FilesystemModuleResolver&&) noexcept = delete;
|
||||
~FilesystemModuleResolver();
|
||||
|
||||
void RegisterModule(const std::filesystem::path& realPath);
|
||||
void RegisterModule(std::string_view moduleSource);
|
||||
void RegisterModule(ShaderAst::ModulePtr module);
|
||||
void RegisterModuleDirectory(const std::filesystem::path& realPath);
|
||||
void RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory = true);
|
||||
|
||||
ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
|
||||
|
||||
FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = default;
|
||||
FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) = default;
|
||||
FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = delete;
|
||||
FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) noexcept = delete;
|
||||
|
||||
static constexpr const char* ModuleExtension = ".nzsl";
|
||||
|
||||
private:
|
||||
void OnFileAdded(std::string_view directory, std::string_view filename);
|
||||
void OnFileRemoved(std::string_view directory, std::string_view filename);
|
||||
void OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename);
|
||||
void OnFileUpdated(std::string_view directory, std::string_view filename);
|
||||
|
||||
std::unordered_map<std::string, std::string> m_moduleByFilepath;
|
||||
std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
|
||||
MovablePtr<void> m_fileWatcher;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_SHADER_SHADERMODULERESOLVER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Shader/Config.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
|
@ -32,6 +33,8 @@ namespace Nz
|
|||
|
||||
ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default;
|
||||
ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default;
|
||||
|
||||
NazaraSignal(OnModuleUpdated, ShaderModuleResolver* /*resolver*/, const std::string& /*moduleName*/);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -229,8 +229,7 @@ namespace Nz
|
|||
|
||||
std::vector<std::shared_ptr<UberShader>> BasicMaterial::BuildShaders()
|
||||
{
|
||||
ShaderAst::ModulePtr shaderModule = Graphics::Instance()->GetShaderModuleResolver()->Resolve("BasicMaterial");
|
||||
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
|
||||
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "BasicMaterial");
|
||||
|
||||
return { std::move(shader) };
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,8 +11,7 @@ namespace Nz
|
|||
{
|
||||
std::vector<std::shared_ptr<UberShader>> DepthMaterial::BuildShaders()
|
||||
{
|
||||
ShaderAst::ModulePtr shaderModule = Graphics::Instance()->GetShaderModuleResolver()->Resolve("DepthMaterial");
|
||||
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
|
||||
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "DepthMaterial");
|
||||
|
||||
return { std::move(shader) };
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,10 +33,17 @@ namespace Nz
|
|||
m_pipelineInfo.settings = m_settings;
|
||||
|
||||
const auto& shaders = m_settings->GetShaders();
|
||||
for (const auto& shader : shaders)
|
||||
|
||||
m_shaders.resize(shaders.size());
|
||||
for (std::size_t i = 0; i < m_shaders.size(); ++i)
|
||||
{
|
||||
auto& shaderData = m_pipelineInfo.shaders.emplace_back();
|
||||
shaderData.uberShader = shader;
|
||||
shaderData.uberShader = shaders[i];
|
||||
|
||||
m_shaders[i].onShaderUpdated.Connect(shaders[i]->OnShaderUpdated, [this](UberShader*)
|
||||
{
|
||||
InvalidatePipeline();
|
||||
});
|
||||
}
|
||||
|
||||
const auto& textureSettings = m_settings->GetTextures();
|
||||
|
|
|
|||
|
|
@ -310,8 +310,7 @@ namespace Nz
|
|||
|
||||
std::vector<std::shared_ptr<UberShader>> PhongLightingMaterial::BuildShaders()
|
||||
{
|
||||
ShaderAst::ModulePtr shaderModule = Graphics::Instance()->GetShaderModuleResolver()->Resolve("PhongMaterial");
|
||||
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));
|
||||
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, "PhongMaterial");
|
||||
|
||||
return { std::move(shader) };
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/UberShader.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Renderer/RenderDevice.hpp>
|
||||
#include <Nazara/Shader/Ast/AstReflect.hpp>
|
||||
|
|
@ -13,13 +14,81 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
UberShader::UberShader(ShaderStageTypeFlags shaderStages, std::string moduleName) :
|
||||
UberShader(shaderStages, *Graphics::Instance()->GetShaderModuleResolver(), std::move(moduleName))
|
||||
{
|
||||
}
|
||||
|
||||
UberShader::UberShader(ShaderStageTypeFlags shaderStages, ShaderModuleResolver& moduleResolver, std::string moduleName) :
|
||||
m_shaderStages(shaderStages)
|
||||
{
|
||||
m_shaderModule = moduleResolver.Resolve(moduleName);
|
||||
NazaraAssert(m_shaderModule, "invalid shader module");
|
||||
|
||||
Validate(*m_shaderModule);
|
||||
|
||||
m_onShaderModuleUpdated.Connect(moduleResolver.OnModuleUpdated, [this, name = std::move(moduleName)](ShaderModuleResolver* resolver, const std::string& updatedModuleName)
|
||||
{
|
||||
if (updatedModuleName != name)
|
||||
return;
|
||||
|
||||
ShaderAst::ModulePtr newShaderModule = resolver->Resolve(name);
|
||||
if (!newShaderModule)
|
||||
{
|
||||
NazaraError("failed to retrieve updated shader module " + name);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// FIXME: Validate is destructive, in case of failure it can invalidate the shader
|
||||
Validate(*newShaderModule);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraError("failed to retrieve updated shader module " + name + ": " + e.what());
|
||||
return;
|
||||
}
|
||||
|
||||
m_shaderModule = std::move(newShaderModule);
|
||||
|
||||
// Clear cache
|
||||
m_combinations.clear();
|
||||
|
||||
OnShaderUpdated(this);
|
||||
});
|
||||
}
|
||||
|
||||
UberShader::UberShader(ShaderStageTypeFlags shaderStages, ShaderAst::ModulePtr shaderModule) :
|
||||
m_shaderModule(std::move(shaderModule)),
|
||||
m_shaderStages(shaderStages)
|
||||
{
|
||||
NazaraAssert(m_shaderStages != 0, "there must be at least one shader stage");
|
||||
NazaraAssert(m_shaderModule, "invalid shader module");
|
||||
|
||||
Validate(*m_shaderModule);
|
||||
}
|
||||
|
||||
const std::shared_ptr<ShaderModule>& UberShader::Get(const Config& config)
|
||||
{
|
||||
auto it = m_combinations.find(config);
|
||||
if (it == m_combinations.end())
|
||||
{
|
||||
ShaderWriter::States states;
|
||||
states.optionValues = config.optionValues;
|
||||
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
|
||||
|
||||
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
|
||||
|
||||
it = m_combinations.emplace(config, std::move(stage)).first;
|
||||
}
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void UberShader::Validate(ShaderAst::Module& module)
|
||||
{
|
||||
NazaraAssert(m_shaderStages != 0, "there must be at least one shader stage");
|
||||
|
||||
//TODO: Try to partially sanitize shader?
|
||||
|
||||
std::size_t optionCount = 0;
|
||||
|
|
@ -44,26 +113,9 @@ namespace Nz
|
|||
};
|
||||
|
||||
ShaderAst::AstReflect reflect;
|
||||
reflect.Reflect(*m_shaderModule->rootNode, callbacks);
|
||||
reflect.Reflect(*module.rootNode, callbacks);
|
||||
|
||||
if ((m_shaderStages & supportedStageType) != m_shaderStages)
|
||||
throw std::runtime_error("shader doesn't support all required shader stages");
|
||||
}
|
||||
|
||||
const std::shared_ptr<ShaderModule>& UberShader::Get(const Config& config)
|
||||
{
|
||||
auto it = m_combinations.find(config);
|
||||
if (it == m_combinations.end())
|
||||
{
|
||||
ShaderWriter::States states;
|
||||
states.optionValues = config.optionValues;
|
||||
states.shaderModuleResolver = Graphics::Instance()->GetShaderModuleResolver();
|
||||
|
||||
std::shared_ptr<ShaderModule> stage = Graphics::Instance()->GetRenderDevice()->InstantiateShaderModule(m_shaderStages, *m_shaderModule, std::move(states));
|
||||
|
||||
it = m_combinations.emplace(config, std::move(stage)).first;
|
||||
}
|
||||
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,19 +6,44 @@
|
|||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/StringExt.hpp>
|
||||
#include <Nazara/Shader/ShaderLangParser.hpp>
|
||||
#include <efsw/efsw.h>
|
||||
#include <cassert>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
FilesystemModuleResolver::FilesystemModuleResolver()
|
||||
{
|
||||
m_fileWatcher = efsw_create(0);
|
||||
efsw_watch(m_fileWatcher);
|
||||
}
|
||||
|
||||
FilesystemModuleResolver::~FilesystemModuleResolver()
|
||||
{
|
||||
if (m_fileWatcher)
|
||||
efsw_release(m_fileWatcher);
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::RegisterModule(const std::filesystem::path& realPath)
|
||||
{
|
||||
return RegisterModule(ShaderLang::ParseFromFile(realPath));
|
||||
ShaderAst::ModulePtr module = ShaderLang::ParseFromFile(realPath);
|
||||
if (!module)
|
||||
return;
|
||||
|
||||
std::string moduleName = module->metadata->moduleName;
|
||||
RegisterModule(std::move(module));
|
||||
|
||||
std::filesystem::path canonicalPath = std::filesystem::canonical(realPath);
|
||||
m_moduleByFilepath.emplace(canonicalPath.generic_u8string(), std::move(moduleName));
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::RegisterModule(std::string_view moduleSource)
|
||||
{
|
||||
return RegisterModule(ShaderLang::Parse(moduleSource));
|
||||
ShaderAst::ModulePtr module = ShaderLang::Parse(moduleSource);
|
||||
if (!module)
|
||||
return;
|
||||
|
||||
return RegisterModule(std::move(module));
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::RegisterModule(ShaderAst::ModulePtr module)
|
||||
|
|
@ -29,14 +54,52 @@ namespace Nz
|
|||
if (moduleName.empty())
|
||||
throw std::runtime_error("cannot register anonymous module");
|
||||
|
||||
m_modules.insert_or_assign(std::move(moduleName), std::move(module));
|
||||
auto it = m_modules.find(moduleName);
|
||||
if (it != m_modules.end())
|
||||
{
|
||||
it->second = std::move(module);
|
||||
|
||||
OnModuleUpdated(this, moduleName);
|
||||
}
|
||||
else
|
||||
m_modules.emplace(std::move(moduleName), std::move(module));
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::RegisterModuleDirectory(const std::filesystem::path& realPath)
|
||||
void FilesystemModuleResolver::RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory)
|
||||
{
|
||||
if (!std::filesystem::is_directory(realPath))
|
||||
return;
|
||||
|
||||
auto FileSystemCallback = [](efsw_watcher /*watcher*/, efsw_watchid /*watchid*/, const char* dir, const char* filename, efsw_action action, const char* oldFileName, void* param)
|
||||
{
|
||||
FilesystemModuleResolver* resolver = static_cast<FilesystemModuleResolver*>(param);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case EFSW_ADD:
|
||||
resolver->OnFileAdded(dir, filename);
|
||||
break;
|
||||
|
||||
case EFSW_DELETE:
|
||||
resolver->OnFileRemoved(dir, filename);
|
||||
break;
|
||||
|
||||
case EFSW_MODIFIED:
|
||||
resolver->OnFileUpdated(dir, filename);
|
||||
break;
|
||||
|
||||
case EFSW_MOVED:
|
||||
resolver->OnFileMoved(dir, filename, (oldFileName) ? oldFileName : std::string_view());
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
if (watchDirectory)
|
||||
efsw_addwatch(m_fileWatcher, realPath.generic_u8string().c_str(), FileSystemCallback, 1, this);
|
||||
|
||||
for (const auto& entry : std::filesystem::recursive_directory_iterator(realPath))
|
||||
{
|
||||
if (entry.is_regular_file() && StringEqual(entry.path().extension().generic_u8string(), ".nzsl", Nz::CaseIndependent{}))
|
||||
if (entry.is_regular_file() && StringEqual(entry.path().extension().generic_u8string(), ModuleExtension, Nz::CaseIndependent{}))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -58,4 +121,53 @@ namespace Nz
|
|||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::OnFileAdded(std::string_view directory, std::string_view filename)
|
||||
{
|
||||
if (!EndsWith(filename, ModuleExtension))
|
||||
return;
|
||||
|
||||
RegisterModule(std::filesystem::path(directory) / filename);
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::OnFileRemoved(std::string_view directory, std::string_view filename)
|
||||
{
|
||||
if (!EndsWith(filename, ModuleExtension))
|
||||
return;
|
||||
|
||||
std::filesystem::path canonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / filename);
|
||||
|
||||
auto it = m_moduleByFilepath.find(canonicalPath.generic_u8string());
|
||||
if (it != m_moduleByFilepath.end())
|
||||
{
|
||||
m_modules.erase(it->second);
|
||||
m_moduleByFilepath.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename)
|
||||
{
|
||||
if (oldFilename.empty() || !EndsWith(oldFilename, ModuleExtension))
|
||||
return;
|
||||
|
||||
std::filesystem::path canonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / oldFilename);
|
||||
auto it = m_moduleByFilepath.find(canonicalPath.generic_u8string());
|
||||
if (it != m_moduleByFilepath.end())
|
||||
{
|
||||
std::filesystem::path newCanonicalPath = std::filesystem::canonical(std::filesystem::path(directory) / filename);
|
||||
|
||||
std::string moduleName = std::move(it->second);
|
||||
m_moduleByFilepath.erase(it);
|
||||
|
||||
m_moduleByFilepath.emplace(newCanonicalPath.generic_u8string(), std::move(moduleName));
|
||||
}
|
||||
}
|
||||
|
||||
void FilesystemModuleResolver::OnFileUpdated(std::string_view directory, std::string_view filename)
|
||||
{
|
||||
if (!EndsWith(filename, ModuleExtension))
|
||||
return;
|
||||
|
||||
RegisterModule(std::filesystem::path(directory) / filename);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1432,11 +1432,13 @@ namespace Nz::ShaderLang
|
|||
}
|
||||
|
||||
std::size_t length = static_cast<std::size_t>(file.GetSize());
|
||||
if (length == 0)
|
||||
return {};
|
||||
|
||||
std::vector<Nz::UInt8> source(length);
|
||||
if (file.Read(&source[0], length) != length)
|
||||
{
|
||||
NazaraError("Failed to read program file");
|
||||
NazaraError("Failed to read shader file");
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,6 +5,15 @@ SCENARIO("String", "[CORE][STRING]")
|
|||
{
|
||||
std::string unicodeString(u8"\u00E0\u00E9\u00E7\u0153\u00C2\u5B98\u46E1");
|
||||
|
||||
WHEN("Checking if string ends with")
|
||||
{
|
||||
CHECK(Nz::EndsWith("Nazara Engine", "Engine"));
|
||||
CHECK_FALSE(Nz::EndsWith("Nazara Engine", " ngine"));
|
||||
CHECK_FALSE(Nz::EndsWith("Nazara Engine", "NazaraEngine"));
|
||||
CHECK_FALSE(Nz::EndsWith("Nazara Engine", "Nazara"));
|
||||
CHECK_FALSE(Nz::EndsWith("Nazara Engine", "Sir Nazara van Engine"));
|
||||
}
|
||||
|
||||
WHEN("Converting string back and forth")
|
||||
{
|
||||
CHECK(Nz::FromUtf16String(Nz::ToUtf16String(unicodeString)) == unicodeString);
|
||||
|
|
|
|||
Loading…
Reference in New Issue