SDK/Lua: Move binding files to NDK/Lua directory
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36
SDK/include/NDK/Lua/LuaBinding_Graphics.hpp
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36
SDK/include/NDK/Lua/LuaBinding_Graphics.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_LUABINDING_GRAPHICS_HPP
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#define NDK_LUABINDING_GRAPHICS_HPP
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <NDK/Lua/LuaBinding_Base.hpp>
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namespace Ndk
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{
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class NDK_API LuaBinding_Graphics : public LuaBinding_Base
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{
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public:
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LuaBinding_Graphics(LuaBinding& binding);
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~LuaBinding_Graphics() = default;
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void Register(Nz::LuaInstance& instance) override;
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Nz::LuaClass<Nz::AbstractViewer> abstractViewer;
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Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
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Nz::LuaClass<Nz::MaterialRef> material;
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Nz::LuaClass<Nz::ModelRef> model;
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Nz::LuaClass<Nz::SpriteRef> sprite;
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Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
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};
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}
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#endif // NDK_LUABINDING_GRAPHICS_HPP
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