SDK/Lua: Move binding files to NDK/Lua directory
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@@ -152,7 +152,7 @@ namespace Ndk
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windowDimensions.MakeZero();
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overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
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Console& consoleRef = *overlay->console;
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// Redirect logs toward the console
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@@ -248,4 +248,4 @@ namespace Ndk
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#endif
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Application* Application::s_application = nullptr;
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}
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}
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