SDK/Lua: Move binding files to NDK/Lua directory
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110
SDK/src/NDK/Lua/LuaBinding_Renderer.cpp
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110
SDK/src/NDK/Lua/LuaBinding_Renderer.cpp
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// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Lua/LuaBinding_Renderer.hpp>
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#include <NDK/LuaAPI.hpp>
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#include <NDK/Lua/LuaBinding.hpp>
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#include <NDK/Lua/LuaBinding_Utility.hpp>
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namespace Ndk
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{
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std::unique_ptr<LuaBinding_Base> LuaBinding_Base::BindRenderer(LuaBinding& binding)
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{
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return std::make_unique<LuaBinding_Renderer>(binding);
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}
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LuaBinding_Renderer::LuaBinding_Renderer(LuaBinding& binding) :
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LuaBinding_Base(binding)
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{
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LuaBinding_Utility& utility = static_cast<LuaBinding_Utility&>(*m_binding.utility);
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/*********************************** Nz::Texture ***********************************/
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texture.Reset("Texture");
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{
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texture.Inherit<Nz::AbstractImageRef>(utility.abstractImage, [] (Nz::TextureRef* textureRef) -> Nz::AbstractImageRef*
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{
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return reinterpret_cast<Nz::AbstractImageRef*>(textureRef); //TODO: Make a ObjectRefCast
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});
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texture.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::TextureRef* instance, std::size_t /*argumentCount*/)
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{
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Nz::PlacementNew(instance, Nz::Texture::New());
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return true;
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});
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texture.BindMethod("Create", &Nz::Texture::Create, static_cast<Nz::UInt8>(1), 1U);
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texture.BindMethod("Destroy", &Nz::Texture::Destroy);
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//texture.BindMethod("Download", &Nz::Texture::Download);
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texture.BindMethod("EnableMipmapping", &Nz::Texture::EnableMipmapping);
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texture.BindMethod("EnsureMipmapsUpdate", &Nz::Texture::EnsureMipmapsUpdate);
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texture.BindMethod("HasMipmaps", &Nz::Texture::HasMipmaps);
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texture.BindMethod("InvalidateMipmaps", &Nz::Texture::InvalidateMipmaps);
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texture.BindMethod("IsValid", &Nz::Texture::IsValid);
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texture.BindMethod("LoadFromFile", &Nz::Texture::LoadFromFile, true, Nz::ImageParams());
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//bool LoadFromImage(const Image& image, bool generateMipmaps = true);
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//bool LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
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//bool LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
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texture.BindMethod("LoadArrayFromFile", &Nz::Texture::LoadArrayFromFile, Nz::Vector2ui(2, 2), true, Nz::ImageParams());
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//bool LoadArrayFromImage(const Image& image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//bool LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//bool LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
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//bool LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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//bool LoadCubemapFromImage(const Image& image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
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//bool LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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//bool LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
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texture.BindMethod("LoadFaceFromFile", &Nz::Texture::LoadFaceFromFile, Nz::ImageParams());
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//bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
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//bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
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texture.BindMethod("SaveToFile", &Nz::Texture::SaveToFile, Nz::ImageParams());
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//bool SaveToStream(Stream& stream, const String& format, const ImageParams& params = ImageParams());
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texture.BindMethod("SetMipmapRange", &Nz::Texture::SetMipmapRange);
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texture.BindStaticMethod("IsFormatSupported", &Nz::Texture::IsFormatSupported);
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texture.BindStaticMethod("IsMipmappingSupported", &Nz::Texture::IsMipmappingSupported);
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texture.BindStaticMethod("IsTypeSupported", &Nz::Texture::IsTypeSupported);
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}
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/*********************************** Nz::TextureLibrary ***********************************/
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textureLibrary.Reset("TextureLibrary");
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{
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textureLibrary.BindStaticMethod("Get", &Nz::TextureLibrary::Get);
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textureLibrary.BindStaticMethod("Has", &Nz::TextureLibrary::Has);
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textureLibrary.BindStaticMethod("Register", &Nz::TextureLibrary::Register);
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textureLibrary.BindStaticMethod("Query", &Nz::TextureLibrary::Query);
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textureLibrary.BindStaticMethod("Unregister", &Nz::TextureLibrary::Unregister);
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}
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/*********************************** Nz::TextureManager ***********************************/
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textureManager.Reset("textureManager");
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{
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textureManager.BindStaticMethod("Clear", &Nz::TextureManager::Clear);
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textureManager.BindStaticMethod("Get", &Nz::TextureManager::Get);
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textureManager.BindStaticMethod("GetDefaultParameters", &Nz::TextureManager::GetDefaultParameters);
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textureManager.BindStaticMethod("Purge", &Nz::TextureManager::Purge);
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textureManager.BindStaticMethod("Register", &Nz::TextureManager::Register);
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textureManager.BindStaticMethod("SetDefaultParameters", &Nz::TextureManager::SetDefaultParameters);
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textureManager.BindStaticMethod("Unregister", &Nz::TextureManager::Unregister);
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}
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}
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/*!
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* \brief Registers the classes that will be used by the Lua instance
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*
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* \param instance Lua instance that will interact with the Renderer classes
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*/
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void LuaBinding_Renderer::Register(Nz::LuaInstance& instance)
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{
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texture.Register(instance);
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textureLibrary.Register(instance);
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textureManager.Register(instance);
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}
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}
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