Sdk/World: Use a Bitset to store free entity id
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@@ -95,6 +95,7 @@ Nazara Development Kit:
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- Add ConstraintComponent2D class
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- Fix CollisionComponent3D initialization (teleportation to their real coordinates) which could sometimes mess up the physics scene.
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- ⚠️ Renamed World::Update() to World::Refresh() for more clarity and to differentiate it from World::Update(elapsedTime)
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- World entity ids are now reused from lowest to highest (they were previously reused in reverse order of death)
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# 0.4:
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