Sdk/World: Use a Bitset to store free entity id
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@@ -96,9 +96,9 @@ namespace Ndk
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std::vector<EntityBlock> m_entities;
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std::vector<EntityBlock*> m_entityBlocks;
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std::vector<std::unique_ptr<EntityBlock>> m_waitingEntities;
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std::vector<EntityId> m_freeIdList;
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EntityList m_aliveEntities;
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Nz::Bitset<Nz::UInt64> m_dirtyEntities;
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Nz::Bitset<Nz::UInt64> m_freeEntityIds;
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Nz::Bitset<Nz::UInt64> m_killedEntities;
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bool m_orderedSystemsUpdated;
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};
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