Sdk/World: Use a Bitset to store free entity id
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@@ -288,7 +288,7 @@ namespace Ndk
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m_aliveEntities = std::move(world.m_aliveEntities);
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m_dirtyEntities = std::move(world.m_dirtyEntities);
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m_entityBlocks = std::move(world.m_entityBlocks);
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m_freeIdList = std::move(world.m_freeIdList);
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m_freeEntityIds = std::move(world.m_freeEntityIds);
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m_killedEntities = std::move(world.m_killedEntities);
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m_orderedSystems = std::move(world.m_orderedSystems);
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m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
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