Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)

This commit is contained in:
Jérôme Leclercq
2021-06-02 20:16:43 +02:00
parent 9ee3a0d6be
commit 6161bbec76
17 changed files with 294 additions and 102 deletions

View File

@@ -15,7 +15,7 @@ namespace Nz
{
struct RenderWindowParameters
{
std::vector<PixelFormat> depthFormats = {Nz::PixelFormat::Depth24Stencil8, Nz::PixelFormat::Depth32, Nz::PixelFormat::Depth24}; //< By order of preference
std::vector<PixelFormat> depthFormats = {Nz::PixelFormat::Depth24Stencil8, Nz::PixelFormat::Depth32FStencil8, Nz::PixelFormat::Depth16Stencil8, Nz::PixelFormat::Depth32F, Nz::PixelFormat::Depth24}; //< By order of preference
bool verticalSync = false;
};
}