Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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@@ -36,6 +36,8 @@ namespace Nz
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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bool IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const override;
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VulkanDevice& operator=(const VulkanDevice&) = delete;
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VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
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