Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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@@ -263,6 +263,22 @@ namespace Nz
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break;
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}
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case PixelFormat::Depth16:
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{
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createImage.format = VK_FORMAT_D16_UNORM;
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createImageView.format = createImage.format;
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createImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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break;
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}
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case PixelFormat::Depth16Stencil8:
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{
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createImage.format = VK_FORMAT_D16_UNORM_S8_UINT;
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createImageView.format = createImage.format;
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createImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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break;
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}
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case PixelFormat::Depth24Stencil8:
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{
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createImage.format = VK_FORMAT_D24_UNORM_S8_UINT;
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@@ -271,6 +287,22 @@ namespace Nz
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break;
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}
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case PixelFormat::Depth32F:
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{
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createImage.format = VK_FORMAT_D32_SFLOAT;
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createImageView.format = createImage.format;
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createImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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break;
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}
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case PixelFormat::Depth32FStencil8:
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{
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createImage.format = VK_FORMAT_D32_SFLOAT_S8_UINT;
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createImageView.format = createImage.format;
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createImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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break;
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}
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case PixelFormat::L8:
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{
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createImage.format = VK_FORMAT_R8_UNORM;
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