OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it
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@@ -58,6 +58,8 @@ namespace Nz::GL
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if (boundBuffer == buffer)
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boundBuffer = 0;
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}
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m_vaoCache.NotifyBufferDestruction(buffer);
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}
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inline void Context::NotifyFramebufferDestruction(GLuint fbo) const
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