Audio: Rewrite audio module
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@@ -19,7 +19,7 @@ SCENARIO("SoundEmitter", "[AUDIO][SOUNDEMITTER]")
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sound.SetPosition(Nz::Vector3f::Zero());
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sound.SetVelocity(Nz::Vector3f::UnitX());
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REQUIRE(sound.IsSpatialized());
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REQUIRE(sound.IsSpatializationEnabled());
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REQUIRE(sound.GetPosition() == Nz::Vector3f::Zero());
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REQUIRE(sound.GetVelocity() == Nz::Vector3f::UnitX());
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}
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