Use embedded rule compile.shaders from nzsl package
This commit is contained in:
committed by
Jérôme Leclercq
parent
f121f32873
commit
61764dfc3d
@@ -1,44 +0,0 @@
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-- Compile shaders to includables headers
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rule("nzsl.compile.shaders")
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set_extensions(".nzsl", ".nzslb")
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before_buildcmd_file(function (target, batchcmds, shaderfile, opt)
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import("core.project.project")
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import("core.tool.toolchain")
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local nzsl = project.required_package("nzsl~host") or project.required_package("nzsl")
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assert(nzsl, "nzsl package not found")
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-- warning: project.required_package is not a stable interface, this may break in the future
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local nzslc = path.join(nzsl:installdir(), "bin", "nzslc")
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-- add commands
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batchcmds:show_progress(opt.progress, "${color.build.object}compiling.shader %s", shaderfile)
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local argv = { "--compile=nzslb-header", "--partial", "--optimize" }
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-- handle --log-format
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local kind = target:data("plugin.project.kind") or ""
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if kind:match("vs") then
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table.insert(argv, "--log-format=vs")
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end
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table.insert(argv, shaderfile)
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-- on mingw we need run envs because of .dll dependencies which may be not part of the PATH
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local envs
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if is_plat("mingw") then
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local mingw = toolchain.load("mingw")
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if mingw and mingw:check() then
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envs = mingw:runenvs()
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end
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end
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batchcmds:vrunv(nzslc, argv, { curdir = ".", envs = envs })
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local outputFile = path.join(path.directory(shaderfile), path.basename(shaderfile) .. ".nzslb.h")
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-- add deps
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batchcmds:add_depfiles(shaderfile)
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batchcmds:add_depvalues(nzsl:version())
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batchcmds:set_depmtime(os.mtime(outputFile))
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batchcmds:set_depcache(target:dependfile(outputFile))
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end)
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