Graphics/Widgets: Add support for scissoring
This commit is contained in:
@@ -231,6 +231,8 @@ namespace Nz
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// Convert it back to int
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m_viewport.Set(fViewport);
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m_viewerInstance.UpdateTargetSize(fViewport.GetLengths());
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UpdateProjectionMatrix();
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}
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}
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@@ -34,8 +34,10 @@ namespace Nz
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virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
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virtual std::size_t GetMaterialCount() const = 0;
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inline int GetRenderLayer() const;
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inline const Recti& GetScissorBox() const;
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inline void UpdateRenderLayer(int renderLayer);
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inline void UpdateScissorBox(const Recti& scissorBox);
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InstancedRenderable& operator=(const InstancedRenderable&) = delete;
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InstancedRenderable& operator=(InstancedRenderable&&) noexcept = default;
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@@ -49,6 +51,7 @@ namespace Nz
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private:
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Boxf m_aabb;
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Recti m_scissorBox;
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int m_renderLayer;
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};
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}
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@@ -23,6 +23,11 @@ namespace Nz
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return m_renderLayer;
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}
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inline const Recti& InstancedRenderable::GetScissorBox() const
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{
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return m_scissorBox;
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}
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inline void InstancedRenderable::UpdateRenderLayer(int renderLayer)
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{
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if (m_renderLayer != renderLayer)
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@@ -32,6 +37,15 @@ namespace Nz
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}
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}
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inline void InstancedRenderable::UpdateScissorBox(const Recti& scissorBox)
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{
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if (m_scissorBox != scissorBox)
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{
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m_scissorBox = scissorBox;
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OnElementInvalidated(this);
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}
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}
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inline void InstancedRenderable::UpdateAABB(Boxf aabb)
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{
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OnAABBUpdate(this, aabb);
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@@ -52,6 +52,7 @@ namespace Nz
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std::shared_ptr<GraphicalMesh> m_graphicalMesh;
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std::vector<SubMeshData> m_submeshes;
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Recti m_scissorBox;
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};
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}
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@@ -8,7 +8,6 @@
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#define NAZARA_GRAPHICS_RENDERSPRITECHAIN_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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@@ -25,13 +24,14 @@ namespace Nz
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class RenderSpriteChain : public RenderElement
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{
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public:
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData);
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inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox);
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~RenderSpriteChain() = default;
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inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
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inline const MaterialPass& GetMaterialPass() const;
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inline const RenderPipeline& GetRenderPipeline() const;
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inline const Recti& GetScissorBox() const;
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inline std::size_t GetSpriteCount() const;
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inline const void* GetSpriteData() const;
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inline const Texture* GetTextureOverlay() const;
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@@ -48,6 +48,7 @@ namespace Nz
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std::size_t m_spriteCount;
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const void* m_spriteData;
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const WorldInstance& m_worldInstance;
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Recti m_scissorBox;
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int m_renderLayer;
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};
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}
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@@ -4,11 +4,12 @@
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#include <Nazara/Graphics/RenderSpriteChain.hpp>
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#include <Nazara/Graphics/Algorithm.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline RenderSpriteChain::RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData) :
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inline RenderSpriteChain::RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox) :
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RenderElement(BasicRenderElement::SpriteChain),
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m_materialPass(std::move(materialPass)),
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m_renderPipeline(std::move(renderPipeline)),
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@@ -17,6 +18,7 @@ namespace Nz
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m_spriteCount(spriteCount),
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m_spriteData(spriteData),
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m_worldInstance(worldInstance),
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m_scissorBox(scissorBox),
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m_renderLayer(renderLayer)
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{
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}
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@@ -34,8 +36,9 @@ namespace Nz
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// Transparent RQ index:
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// - Layer (8bits)
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// - Transparent flag (1bit)
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// - Distance to near plane (32bits)
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// - Sorted by distance flag (1bit)
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// - Distance to near plane (32bits) - could by reduced to 24 or even 16 if required
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// - ?? (23bits)
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return (layerIndex & 0xFF) << 60 |
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(matFlags) << 52 |
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@@ -53,7 +56,7 @@ namespace Nz
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// Opaque RQ index:
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// - Layer (8bits)
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// - Transparent flag (1bit)
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// - Sorted by distance flag (1bit)
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// - Element type (4bits)
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// - Pipeline (16bits)
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// - MaterialPass (16bits)
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@@ -79,6 +82,11 @@ namespace Nz
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return *m_renderPipeline;
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}
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inline const Recti& RenderSpriteChain::GetScissorBox() const
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{
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return m_scissorBox;
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}
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inline std::size_t RenderSpriteChain::GetSpriteCount() const
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{
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return m_spriteCount;
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@@ -24,7 +24,7 @@ namespace Nz
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class RenderSubmesh : public RenderElement
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{
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public:
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inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer);
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inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const Recti& scissorBox);
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~RenderSubmesh() = default;
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inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
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@@ -33,6 +33,7 @@ namespace Nz
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inline std::size_t GetIndexCount() const;
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inline const MaterialPass& GetMaterialPass() const;
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inline const RenderPipeline* GetRenderPipeline() const;
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inline const Recti& GetScissorBox() const;
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inline const AbstractBuffer* GetVertexBuffer() const;
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inline const WorldInstance& GetWorldInstance() const;
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@@ -45,6 +46,7 @@ namespace Nz
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std::shared_ptr<RenderPipeline> m_renderPipeline;
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std::size_t m_indexCount;
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const WorldInstance& m_worldInstance;
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Recti m_scissorBox;
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int m_renderLayer;
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};
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}
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@@ -9,7 +9,7 @@
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namespace Nz
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{
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inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer) :
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inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const Recti& scissorBox) :
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RenderElement(BasicRenderElement::Submesh),
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m_indexBuffer(std::move(indexBuffer)),
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m_vertexBuffer(std::move(vertexBuffer)),
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@@ -17,6 +17,7 @@ namespace Nz
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m_renderPipeline(std::move(renderPipeline)),
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m_indexCount(indexCount),
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m_worldInstance(worldInstance),
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m_scissorBox(scissorBox),
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m_renderLayer(renderLayer)
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{
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}
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@@ -34,8 +35,9 @@ namespace Nz
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// Transparent RQ index:
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// - Layer (8bits)
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// - Transparent flag (1bit)
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// - Distance to near plane (32bits)
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// - Sorted by distance flag (1bit)
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// - Distance to near plane (32bits) - could by reduced to 24 or even 16 if required
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// - ?? (23bits)
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return (layerIndex & 0xFF) << 60 |
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(matFlags) << 52 |
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@@ -52,7 +54,7 @@ namespace Nz
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// Opaque RQ index:
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// - Layer (8bits)
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// - Transparent flag (1bit)
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// - Sorted by distance flag (1bit)
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// - Element type (4bits)
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// - Pipeline (16bits)
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// - MaterialPass (16bits)
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@@ -88,6 +90,11 @@ namespace Nz
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return m_renderPipeline.get();
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}
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inline const Recti& RenderSubmesh::GetScissorBox() const
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{
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return m_scissorBox;
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}
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inline const AbstractBuffer* RenderSubmesh::GetVertexBuffer() const
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{
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return m_vertexBuffer.get();
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <memory>
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@@ -65,6 +66,7 @@ namespace Nz
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const ShaderBinding* shaderBinding;
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std::size_t firstIndex;
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std::size_t quadCount;
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Recti scissorBox;
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};
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struct DrawCallIndices
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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namespace Nz
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@@ -41,6 +42,7 @@ namespace Nz
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const RenderPipeline* renderPipeline;
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const ShaderBinding* shaderBinding;
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std::size_t indexCount;
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Recti scissorBox;
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};
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std::vector<DrawCall> drawCalls;
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@@ -95,6 +95,7 @@ namespace Nz
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std::shared_ptr<Material> m_material;
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std::vector<RenderData> m_data;
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std::vector<VertexStruct_XYZ_Color_UV> m_vertices;
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Recti m_scissorBox;
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};
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}
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@@ -32,6 +32,7 @@ namespace Nz
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inline const Matrix4f& GetInvViewMatrix() const;
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inline const Matrix4f& GetInvViewProjMatrix() const;
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inline const Matrix4f& GetProjectionMatrix() const;
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inline const Vector2f& GetTargetSize() const;
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inline const Matrix4f& GetViewMatrix() const;
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inline const Matrix4f& GetViewProjMatrix() const;
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inline std::shared_ptr<AbstractBuffer>& GetViewerBuffer();
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@@ -28,6 +28,11 @@ namespace Nz
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return m_projectionMatrix;
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}
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inline const Vector2f& ViewerInstance::GetTargetSize() const
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{
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return m_targetSize;
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}
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inline const Matrix4f& ViewerInstance::GetViewMatrix() const
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{
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return m_viewMatrix;
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