Graphics/Widgets: Add support for scissoring
This commit is contained in:
@@ -8,7 +8,6 @@
|
||||
#define NAZARA_GRAPHICS_RENDERSPRITECHAIN_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/MaterialPass.hpp>
|
||||
#include <Nazara/Graphics/RenderElement.hpp>
|
||||
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
|
||||
#include <Nazara/Graphics/WorldInstance.hpp>
|
||||
@@ -25,13 +24,14 @@ namespace Nz
|
||||
class RenderSpriteChain : public RenderElement
|
||||
{
|
||||
public:
|
||||
inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData);
|
||||
inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const Recti& scissorBox);
|
||||
~RenderSpriteChain() = default;
|
||||
|
||||
inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
|
||||
|
||||
inline const MaterialPass& GetMaterialPass() const;
|
||||
inline const RenderPipeline& GetRenderPipeline() const;
|
||||
inline const Recti& GetScissorBox() const;
|
||||
inline std::size_t GetSpriteCount() const;
|
||||
inline const void* GetSpriteData() const;
|
||||
inline const Texture* GetTextureOverlay() const;
|
||||
@@ -48,6 +48,7 @@ namespace Nz
|
||||
std::size_t m_spriteCount;
|
||||
const void* m_spriteData;
|
||||
const WorldInstance& m_worldInstance;
|
||||
Recti m_scissorBox;
|
||||
int m_renderLayer;
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user