Graphics/Widgets: Add support for scissoring
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@@ -9,7 +9,7 @@
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namespace Nz
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{
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inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer) :
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inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const Recti& scissorBox) :
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RenderElement(BasicRenderElement::Submesh),
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m_indexBuffer(std::move(indexBuffer)),
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m_vertexBuffer(std::move(vertexBuffer)),
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@@ -17,6 +17,7 @@ namespace Nz
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m_renderPipeline(std::move(renderPipeline)),
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m_indexCount(indexCount),
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m_worldInstance(worldInstance),
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m_scissorBox(scissorBox),
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m_renderLayer(renderLayer)
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{
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}
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@@ -34,8 +35,9 @@ namespace Nz
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// Transparent RQ index:
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// - Layer (8bits)
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// - Transparent flag (1bit)
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// - Distance to near plane (32bits)
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// - Sorted by distance flag (1bit)
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// - Distance to near plane (32bits) - could by reduced to 24 or even 16 if required
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// - ?? (23bits)
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return (layerIndex & 0xFF) << 60 |
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(matFlags) << 52 |
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@@ -52,7 +54,7 @@ namespace Nz
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// Opaque RQ index:
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// - Layer (8bits)
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// - Transparent flag (1bit)
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// - Sorted by distance flag (1bit)
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// - Element type (4bits)
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// - Pipeline (16bits)
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// - MaterialPass (16bits)
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@@ -88,6 +90,11 @@ namespace Nz
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return m_renderPipeline.get();
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}
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inline const Recti& RenderSubmesh::GetScissorBox() const
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{
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return m_scissorBox;
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}
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inline const AbstractBuffer* RenderSubmesh::GetVertexBuffer() const
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{
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return m_vertexBuffer.get();
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