Graphics/Widgets: Add support for scissoring
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@@ -46,7 +46,7 @@ namespace Nz
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const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
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const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
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elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer));
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elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, GetScissorBox()));
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}
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}
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