Graphics/Widgets: Add support for scissoring

This commit is contained in:
Jérôme Leclercq
2021-12-01 20:26:33 +01:00
parent a483e16e15
commit 61779d1cad
21 changed files with 137 additions and 35 deletions

View File

@@ -46,7 +46,7 @@ namespace Nz
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer));
elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, GetScissorBox()));
}
}