Utility/Window: Add new event system, based on signals
Old pooling-based system remains for now but is now deprecated Former-commit-id: 803c6f51e8287613610ede8433bef8112bc70352 [formerly 9f60f0fabea7fa0d0d62feba217e28c421522e36] [formerly f05d3dededee17402669ec9e4060c95d77c74bb4 [formerly 5b96073b92c3a10a5c485abcc7c33ecedb819fca]] Former-commit-id: 4280c668fb5ec67c0b765a80516b9b4fe466135d [formerly c8ce15aa230bf2f1040b00153ec81aa1f39ef48d] Former-commit-id: 71893d639b5e1628776d8a4577b0309437865c16
This commit is contained in:
@@ -16,6 +16,7 @@ int main()
|
||||
Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
|
||||
mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
|
||||
|
||||
|
||||
Ndk::World& world = application.AddWorld();
|
||||
world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
|
||||
world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(192, 100, 100)));
|
||||
@@ -43,13 +44,6 @@ int main()
|
||||
|
||||
while (application.Run())
|
||||
{
|
||||
Nz::WindowEvent event;
|
||||
while (mainWindow.PollEvent(&event))
|
||||
{
|
||||
if (event.type == Nz::WindowEventType_Quit)
|
||||
application.Quit();
|
||||
}
|
||||
|
||||
mainWindow.Display();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user