Utility/Window: Add new event system, based on signals
Old pooling-based system remains for now but is now deprecated Former-commit-id: 803c6f51e8287613610ede8433bef8112bc70352 [formerly 9f60f0fabea7fa0d0d62feba217e28c421522e36] [formerly f05d3dededee17402669ec9e4060c95d77c74bb4 [formerly 5b96073b92c3a10a5c485abcc7c33ecedb819fca]] Former-commit-id: 4280c668fb5ec67c0b765a80516b9b4fe466135d [formerly c8ce15aa230bf2f1040b00153ec81aa1f39ef48d] Former-commit-id: 71893d639b5e1628776d8a4577b0309437865c16
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@@ -14,7 +14,7 @@
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Event.hpp>
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#include <Nazara/Utility/EventHandler.hpp>
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#include <Nazara/Utility/VideoMode.hpp>
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#include <Nazara/Utility/WindowHandle.hpp>
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#include <queue>
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@@ -52,9 +52,11 @@ namespace Nz
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void Destroy();
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NAZARA_DEPRECATED("Event pooling/waiting is deprecated, please use the EventHandler system") inline void EnableEventPolling(bool enable);
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void EnableKeyRepeat(bool enable);
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void EnableSmoothScrolling(bool enable);
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EventHandler& GetEventHandler();
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WindowHandle GetHandle() const;
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unsigned int GetHeight() const;
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Vector2i GetPosition() const;
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@@ -71,7 +73,9 @@ namespace Nz
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inline bool IsValid() const;
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bool IsVisible() const;
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bool PollEvent(WindowEvent* event);
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NAZARA_DEPRECATED("Event pooling/waiting is deprecated, please use the EventHandler system") bool PollEvent(WindowEvent* event);
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void ProcessEvents(bool block = false);
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void SetCursor(WindowCursor cursor);
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void SetCursor(const Cursor& cursor);
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@@ -90,7 +94,7 @@ namespace Nz
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void SetTitle(const String& title);
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void SetVisible(bool visible);
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bool WaitEvent(WindowEvent* event);
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NAZARA_DEPRECATED("Event pooling/waiting is deprecated, please use the EventHandler system")bool WaitEvent(WindowEvent* event);
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Window& operator=(const Window&) = delete;
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inline Window& operator=(Window&& window);
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@@ -114,10 +118,11 @@ namespace Nz
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ConditionVariable m_eventCondition;
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Mutex m_eventMutex;
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Mutex m_eventConditionMutex;
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bool m_eventListener;
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bool m_waitForEvent;
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#endif
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EventHandler m_eventHandler;
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bool m_closed;
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bool m_eventPolling;
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bool m_ownsWindow;
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};
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}
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