Fixed and improved Matrix class (See description)

-Added ApplyScale
-Added Destroy()
-Added GetInverseAffine
-Added Inverse(Affine)
-Added (Make)Transform method, generating a TRS transform matrix
-Fixed COW
-Inverse methods now takes an optionnal boolean pointer


Former-commit-id: 84e7c679c242876f9b0888875b37afa12eed311a
This commit is contained in:
Lynix
2012-10-24 22:32:46 +02:00
parent 5f95dbe82e
commit 61c081ace3
2 changed files with 397 additions and 74 deletions

View File

@@ -38,11 +38,16 @@ class NzMatrix4
NzMatrix4(NzMatrix4&& matrix) noexcept;
~NzMatrix4();
NzMatrix4& ApplyScale(const NzVector3<T>& scale);
NzMatrix4 Concatenate(const NzMatrix4& matrix) const;
NzMatrix4 ConcatenateAffine(const NzMatrix4& matrix) const;
void Destroy();
T GetDeterminant() const;
NzMatrix4 GetInverse() const;
NzMatrix4 GetInverse(bool* succeeded = nullptr) const;
NzMatrix4 GetInverseAffine(bool* succeeded = nullptr) const;
NzQuaternion<T> GetRotation() const;
//NzMatrix3 GetRotationMatrix() const;
NzVector3<T> GetScale() const;
@@ -52,30 +57,34 @@ class NzMatrix4
bool HasNegativeScale() const;
bool HasScale() const;
NzMatrix4& Inverse(bool* succeeded = nullptr);
NzMatrix4& InverseAffine(bool* succeeded = nullptr);
bool IsAffine() const;
bool IsDefined() const;
void MakeIdentity();
void MakeLookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up = NzVector3<T>::Up());
void MakeOrtho(T left, T top, T width, T height, T zNear = -1.0, T zFar = 1.0);
void MakePerspective(T angle, T ratio, T zNear, T zFar);
void MakeRotation(const NzQuaternion<T>& rotation);
void MakeScale(const NzVector3<T>& scale);
void MakeTranslation(const NzVector3<T>& translation);
void MakeZero();
NzMatrix4& MakeIdentity();
NzMatrix4& MakeLookAt(const NzVector3<T>& eye, const NzVector3<T>& target, const NzVector3<T>& up = NzVector3<T>::Up());
NzMatrix4& MakeOrtho(T left, T top, T width, T height, T zNear = -1.0, T zFar = 1.0);
NzMatrix4& MakePerspective(T angle, T ratio, T zNear, T zFar);
NzMatrix4& MakeRotation(const NzQuaternion<T>& rotation);
NzMatrix4& MakeScale(const NzVector3<T>& scale);
NzMatrix4& MakeTranslation(const NzVector3<T>& translation);
NzMatrix4& MakeTransform(const NzVector3<T>& translation, const NzVector3<T>& scale, const NzQuaternion<T>& rotation);
NzMatrix4& MakeZero();
void Set(T r11, T r12, T r13, T r14,
NzMatrix4& Set(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44);
void Set(const T matrix[16]);
NzMatrix4& Set(const T matrix[16]);
//NzMatrix4(const NzMatrix3<T>& matrix);
void Set(const NzMatrix4& matrix);
void Set(NzMatrix4&& matrix);
template<typename U> void Set(const NzMatrix4<U>& matrix);
void SetRotation(const NzQuaternion<T>& rotation);
void SetScale(const NzVector3<T>& scale);
void SetTranslation(const NzVector3<T>& translation);
NzMatrix4& Set(const NzMatrix4& matrix);
NzMatrix4& Set(NzMatrix4&& matrix);
template<typename U> NzMatrix4& Set(const NzMatrix4<U>& matrix);
NzMatrix4& SetRotation(const NzQuaternion<T>& rotation);
NzMatrix4& SetScale(const NzVector3<T>& scale);
NzMatrix4& SetTranslation(const NzVector3<T>& translation);
NzString ToString() const;
@@ -117,6 +126,7 @@ class NzMatrix4
static NzMatrix4 Rotate(const NzQuaternion<T>& rotation);
static NzMatrix4 Scale(const NzVector3<T>& scale);
static NzMatrix4 Translate(const NzVector3<T>& translation);
static NzMatrix4 Transform(const NzVector3<T>& translation, const NzVector3<T>& scale, const NzQuaternion<T>& rotation);
static NzMatrix4 Zero();
struct SharedMatrix