Physics/PhysObject: Added Copy/Move constructor/operator
Former-commit-id: 3cec9759476de4eb1adb470d436aa40698357c50
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@ -23,6 +23,8 @@ class NAZARA_API NzPhysObject : NzNonCopyable
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public:
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public:
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NzPhysObject(NzPhysWorld* world, const NzMatrix4f& mat = NzMatrix4f::Identity());
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NzPhysObject(NzPhysWorld* world, const NzMatrix4f& mat = NzMatrix4f::Identity());
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NzPhysObject(NzPhysWorld* world, NzPhysGeomRef geom, const NzMatrix4f& mat = NzMatrix4f::Identity());
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NzPhysObject(NzPhysWorld* world, NzPhysGeomRef geom, const NzMatrix4f& mat = NzMatrix4f::Identity());
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NzPhysObject(const NzPhysObject& object);
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NzPhysObject(NzPhysObject&& object);
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~NzPhysObject();
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~NzPhysObject();
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void AddForce(const NzVector3f& force, nzCoordSys coordSys = nzCoordSys_Global);
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void AddForce(const NzVector3f& force, nzCoordSys coordSys = nzCoordSys_Global);
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@ -54,16 +56,19 @@ class NAZARA_API NzPhysObject : NzNonCopyable
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void SetPosition(const NzVector3f& position);
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void SetPosition(const NzVector3f& position);
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void SetRotation(const NzQuaternionf& rotation);
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void SetRotation(const NzQuaternionf& rotation);
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NzPhysObject& operator=(NzPhysObject object);
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NzPhysObject& operator=(NzPhysObject&& object);
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private:
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private:
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void UpdateBody();
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void UpdateBody();
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static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
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static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
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static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
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static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
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NzMatrix4f m_matrix;
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NzMatrix4f m_matrix;
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NzPhysGeomRef m_geom;
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NzVector3f m_forceAccumulator;
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NzVector3f m_forceAccumulator;
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NzVector3f m_torqueAccumulator;
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NzVector3f m_torqueAccumulator;
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NewtonBody* m_body;
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NewtonBody* m_body;
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NzPhysGeomRef m_geom;
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NzPhysWorld* m_world;
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NzPhysWorld* m_world;
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float m_gravityFactor;
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float m_gravityFactor;
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float m_mass;
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float m_mass;
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@ -16,9 +16,9 @@ NzPhysObject(world, NzNullGeom::New(world), mat)
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NzPhysObject::NzPhysObject(NzPhysWorld* world, NzPhysGeomRef geom, const NzMatrix4f& mat) :
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NzPhysObject::NzPhysObject(NzPhysWorld* world, NzPhysGeomRef geom, const NzMatrix4f& mat) :
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m_matrix(mat),
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m_matrix(mat),
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m_geom(std::move(geom)),
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m_forceAccumulator(NzVector3f::Zero()),
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m_forceAccumulator(NzVector3f::Zero()),
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m_torqueAccumulator(NzVector3f::Zero()),
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m_torqueAccumulator(NzVector3f::Zero()),
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m_geom(std::move(geom)),
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m_world(world),
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m_world(world),
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m_gravityFactor(1.f),
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m_gravityFactor(1.f),
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m_mass(0.f)
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m_mass(0.f)
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@ -26,13 +26,44 @@ m_mass(0.f)
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NazaraAssert(m_world, "Invalid world");
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NazaraAssert(m_world, "Invalid world");
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NazaraAssert(m_geom, "Invalid geometry");
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NazaraAssert(m_geom, "Invalid geometry");
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m_body = NewtonCreateDynamicBody(world->GetHandle(), m_geom->GetHandle(), mat);
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m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(), m_matrix);
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NewtonBodySetUserData(m_body, this);
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NewtonBodySetUserData(m_body, this);
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}
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}
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NzPhysObject::NzPhysObject(const NzPhysObject& object) :
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m_matrix(object.m_matrix),
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m_geom(object.m_geom),
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m_forceAccumulator(NzVector3f::Zero()),
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m_torqueAccumulator(NzVector3f::Zero()),
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m_world(object.m_world),
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m_gravityFactor(object.m_gravityFactor),
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m_mass(0.f)
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{
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NazaraAssert(m_world, "Invalid world");
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NazaraAssert(m_geom, "Invalid geometry");
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m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(), m_matrix);
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NewtonBodySetUserData(m_body, this);
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SetMass(object.m_mass);
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}
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NzPhysObject::NzPhysObject(NzPhysObject&& object) :
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m_matrix(std::move(object)),
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m_forceAccumulator(std::move(object.m_forceAccumulator)),
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m_torqueAccumulator(std::move(object.m_torqueAccumulator)),
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m_body(object.m_body),
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m_geom(std::move(object.m_geom)),
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m_world(object.m_world),
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m_gravityFactor(object.m_gravityFactor),
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m_mass(object.m_mass)
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{
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object.m_body = nullptr;
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}
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NzPhysObject::~NzPhysObject()
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NzPhysObject::~NzPhysObject()
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{
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{
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NewtonDestroyBody(m_world->GetHandle(), m_body);
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if (m_body)
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NewtonDestroyBody(m_world->GetHandle(), m_body);
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}
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}
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void NzPhysObject::AddForce(const NzVector3f& force, nzCoordSys coordSys)
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void NzPhysObject::AddForce(const NzVector3f& force, nzCoordSys coordSys)
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@ -238,6 +269,13 @@ void NzPhysObject::SetRotation(const NzQuaternionf& rotation)
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UpdateBody();
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UpdateBody();
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}
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}
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NzPhysObject& NzPhysObject::operator=(NzPhysObject object)
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{
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std::swap(*this, object);
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return *this;
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}
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void NzPhysObject::UpdateBody()
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void NzPhysObject::UpdateBody()
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{
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{
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NewtonBodySetMatrix(m_body, m_matrix);
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NewtonBodySetMatrix(m_body, m_matrix);
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@ -246,6 +284,22 @@ void NzPhysObject::UpdateBody()
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(*it)->PhysObjectOnUpdate(this);*/
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(*it)->PhysObjectOnUpdate(this);*/
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}
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}
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NzPhysObject& NzPhysObject::operator=(NzPhysObject&& object)
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{
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m_body = object.m_body;
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m_forceAccumulator = std::move(object.m_forceAccumulator);
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m_geom = std::move(object.m_geom);
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m_gravityFactor = object.m_gravityFactor;
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m_mass = object.m_mass;
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m_matrix = std::move(object.m_matrix);
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m_torqueAccumulator = std::move(object.m_torqueAccumulator);
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m_world = object.m_world;
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object.m_body = nullptr;
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return *this;
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}
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void NzPhysObject::ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex)
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void NzPhysObject::ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex)
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{
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{
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NazaraUnused(timeStep);
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NazaraUnused(timeStep);
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