Revert changes
Former-commit-id: 0034c2038ece25081a9975d29f50165e8545eacc [formerly c6e83866ba222715b7f08095494c9f2749fafa8b] Former-commit-id: 66ad8e4a0df7eda465601c1695db5fbd39b792a4
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@@ -464,6 +464,7 @@ namespace Nz
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void DepthRenderTechnique::DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const
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{
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const Shader* lastShader = nullptr;
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const ShaderUniforms* shaderUniforms = nullptr;
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for (auto& matIt : layer.opaqueModels)
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{
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@@ -487,7 +488,7 @@ namespace Nz
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if (shader != lastShader)
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{
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// Index of uniforms in the shader
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GetShaderUniforms(shader);
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shaderUniforms = GetShaderUniforms(shader);
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lastShader = shader;
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}
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