Revert changes

Former-commit-id: 0034c2038ece25081a9975d29f50165e8545eacc [formerly c6e83866ba222715b7f08095494c9f2749fafa8b]
Former-commit-id: 66ad8e4a0df7eda465601c1695db5fbd39b792a4
This commit is contained in:
Gawaboumga
2016-06-08 14:13:19 +02:00
parent 05e4eaabbc
commit 61c6cde4c0
2 changed files with 24 additions and 10 deletions

View File

@@ -464,6 +464,7 @@ namespace Nz
void DepthRenderTechnique::DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const
{
const Shader* lastShader = nullptr;
const ShaderUniforms* shaderUniforms = nullptr;
for (auto& matIt : layer.opaqueModels)
{
@@ -487,7 +488,7 @@ namespace Nz
if (shader != lastShader)
{
// Index of uniforms in the shader
GetShaderUniforms(shader);
shaderUniforms = GetShaderUniforms(shader);
lastShader = shader;
}