Lot of small fixes/improvements
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@@ -57,7 +57,7 @@ namespace Nz
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inline void SetCommandCallback(CommandCallback callback);
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inline void SetClearColor(std::size_t outputIndex, const std::optional<Color>& color);
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inline void SetDepthStencilClear(float depth, UInt32 stencil);
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inline void SetExecutionCallback(CommandCallback callback);
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inline void SetExecutionCallback(ExecutionCallback callback);
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inline void SetDepthStencilInput(std::size_t attachmentId);
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inline void SetDepthStencilOutput(std::size_t attachmentId);
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@@ -102,9 +102,9 @@ namespace Nz
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dsClear.stencil = stencil;
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}
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inline void FramePass::SetExecutionCallback(CommandCallback callback)
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inline void FramePass::SetExecutionCallback(ExecutionCallback callback)
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{
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m_commandCallback = std::move(callback);
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m_executionCallback = std::move(callback);
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}
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inline void FramePass::SetDepthStencilInput(std::size_t attachmentId)
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